Maya到XNA导入的动画文件的问题 [英] Maya to XNA imported animation file Problem

查看:75
本文介绍了Maya到XNA导入的动画文件的问题的处理方法,对大家解决问题具有一定的参考价值,需要的朋友们下面随着小编来一起学习吧!

问题描述

大家好,

我在将动画文件从maya导入到xna时遇到问题.一旦我导入了模型,它就会播放我所做的动画,但是模型看起来有点怪异,我不知道为什么会发生.我尝试了两种方法.

方法1:-

我通过选择网格和骨骼三叶草在Maya中烘焙了动画,并导出为.Fbx格式,并尝试使用蒙皮样本导入Xna.它播放了动画,但在手指,腿部和头部的模型中,这些部分看起来有些奇怪.

一个人要我检查关节的末端值是否为零.我只检查了它的零,但是在导入模型看起来不正确之后仍然有问题.

 

方法2:-

在第二个文件中,我首先使用colladamaya作为Maya的.dae文件导出,然后再次将该Maya的.dae文件导入Maya,然后导出为.fbx文件,然后将该文件导入了xna.

与以前的问题相比,有所减少.

如果对此有任何解决方案,请帮助我解决.

解决方案

您好,

 

谢谢您的发帖!  我建议您在以下位置的XNA论坛中为您的问题创建一个新主题: http://forums.xna. com/forums/


祝你有美好的一天!

谢谢!


Hi Everyone,

I have problem in importing the animation file from maya to xna. Once i import the model it plays the animation what i did but the model looking bit weird i dont know why it happens. I tried with two method.

Method 1:-

I baked the animation in maya by selecting the mesh and bone hirechy and i exported as .Fbx format and i tried to import Xna using skinning sample. It played the animation but in the finger, leg and head model looked bit weird in those parts. 

One guy asked me to check the end joint values is zero or not. i checked its zero only but still i have problem after importing model is not looking proper.

 

Method 2:-

IN the second one i exported first with colladamaya as .dae file from maya and again i imported that .dae file in maya and i exported as .fbx file and i i imported that file in xna.

somewhat reduced when compared to previous but same problem.

If any solution for this please help me to solve this.

解决方案

Hello ,

 

Thank you for your post!  I would suggest creating a new thread for your question in the XNA Forums located here:  http://forums.xna.com/forums/


Have a great day!

Thanks!


这篇关于Maya到XNA导入的动画文件的问题的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持IT屋!

查看全文
登录 关闭
扫码关注1秒登录
发送“验证码”获取 | 15天全站免登陆