int number值-保存并从另一个页面检索. [英] int number value - saving and retrieving from another page.
问题描述
您好亲爱的朋友,
我在处理int值时遇到了一个小问题.所以我有一个游戏,也有一个计分板.每次一个对象与另一个对象碰撞时,我都会增加30点(将int值增加30)
因此,我遇到的问题是,我想在创建的GameOver页面上显示该分数.但是问题在于,当转到另一个视图时,会删除int编号.所以我想知道是否有人可以帮助我保存该int值,然后检索
在GameOver页面中.
这是代码:
我有一个int所在的类:
这是我的代码:
Hello dear friends,
I am having a small issue with int values. So I have a game and I have a score board. Every time an object collides with a another, I add 30 points(+30 to the int)
So the issue that I am having is that I want to show that score in the GameOver page that I created. But the issue is that the int number is erased when going to another view. So I was wondering if someone could help me to save that int value and then retrieve
it in the GameOver Page.
Here is the code:
I have a class where the int is:
Here is my code:
{ |
公共 &HUD |
{ |
//score |
私有 新 public 获取 设置 ; } |
public int 获取 ; set ; } |
public } |
public void //;在屏幕的左上角 | 绘制得分
spriteBatch.DrawString( |
n ; nbsp; nbsp; span style ="color:green">// SpriteFont |
;&" // 文本 |
nbsp; n ; n >// 位置 |
Microsoft.Xna.sp //&tint |
} |
} |
} |
namespace BomberBird |
{ |
public class HUD |
{ |
//score |
private Vector2 scorePos = new Vector2(20, 10); |
public SpriteFont Font { get; set; } |
public int Score { get; set; } |
public HUD() |
{ |
} |
public void DrawScore(SpriteBatch spriteBatch) |
{ |
// Draw the Score in the top-left of screen |
spriteBatch.DrawString( |
Font, // SpriteFont |
"Score: " + Score.ToString(), // Text |
scorePos, // Position |
Microsoft.Xna.Framework.Color.White); // Tint |
} |
} |
} |
推荐答案
...我想在我创建的GameOver页面中显示该分数.但是问题在于,进入另一个视图时,会删除int编号...
...I want to show that score in the GameOver page that I created. But the issue is that the int number is erased when going to another view...
您需要将对象保留在上下文中.
简单的方法是将分数存储在Game类之类的中央类中,并将其传递到每个屏幕.
一些伪代码:
You need to keep the object in context.
The simple method is to store the Score in a central class like the Game class and pass that to each of your screens.
Some pseudo code:
{ |
公共 Score; |
公共 Game() |
{ |
myscreen = 新 Screen( 此 ); |
} |
} |
公共 class 屏幕 |
{ |
< span style ="color:#0000ff">私有 Game theGame; |
< span style ="color:#0000ff">公共 屏幕(游戏)(全局) |
{ |
theGame = global; |
} |
公共 无效 Update() |
<b; |
如果   ;(done something) |
{ |
theGame.Score + = 30; |
} |
} |
} |
public class Game |
{ |
public int Score; |
public Game() |
{ |
myscreen = new Screen(this); |
} |
} |
public class Screen |
{ |
private Game theGame; |
public Screen(Game global) |
{ |
theGame = global; |
} |
public void Update() |
{ |
if (done something) |
{ |
theGame.Score += 30; |
} |
} |
} |
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