AndEngine:在GLThread致命异常:IndexOutOfBoundsException异常 [英] AndEngine: Fatal exception in GLThread: IndexOutOfBoundsException
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问题描述
我在写我的AndEngine的BaseGameActivity定制的对话窗口,有时,当对话框不得不dissapear,应用程序崩溃,出现此错误:
9月8日至15日:49:16.193:ERROR / AndroidRuntime(1572):致命异常:GLThread
java.lang.IndexOutOfBoundsException:无效指数3,大小为3
在java.util.ArrayList.throwIndexOutOfBoundsException(ArrayList.java:251)
在java.util.ArrayList.get(ArrayList.java:304)
在org.anddev.andengine.entity.Entity.onManagedDrawChildren(Entity.java:1008)
在org.anddev.andengine.entity.Entity.onDrawChildren(Entity.java:1000)
在org.anddev.andengine.entity.Entity.onManagedDraw(Entity.java:993)
在org.anddev.andengine.entity.scene.Scene.onManagedDraw(Scene.java:233)
在org.anddev.andengine.entity.Entity.onDraw(Entity.java:875)
在org.anddev.andengine.engine.Engine.onDrawScene(Engine.java:517)
在org.anddev.andengine.engine.Engine.onDrawFrame(Engine.java:509)
在org.anddev.andengine.opengl.view.RenderSurfaceView $ Renderer.onDrawFrame(RenderSurfaceView.java:154)
在org.anddev.andengine.opengl.view.GLSurfaceView $ GLThread.guardedRun(GLSurfaceView.java:617)
在org.anddev.andengine.opengl.view.GLSurfaceView $ GLThread.run(GLSurfaceView.java:549)
解决方案
我发现,当你试图分离的孩子在后台线程可能会发生,所以你必须使用要分离这个code,每次东西:
activity.runOnUpdateThread(新的Runnable(){
@覆盖
公共无效的run(){
scene.detachChild(小孩);
}
});
I'm writing a custom dialog window for my AndEngine's BaseGameActivity and sometimes, when dialog have to dissapear, app crashes with this error:
08-15 09:49:16.193: ERROR/AndroidRuntime(1572): FATAL EXCEPTION: GLThread
java.lang.IndexOutOfBoundsException: Invalid index 3, size is 3
at java.util.ArrayList.throwIndexOutOfBoundsException(ArrayList.java:251)
at java.util.ArrayList.get(ArrayList.java:304)
at org.anddev.andengine.entity.Entity.onManagedDrawChildren(Entity.java:1008)
at org.anddev.andengine.entity.Entity.onDrawChildren(Entity.java:1000)
at org.anddev.andengine.entity.Entity.onManagedDraw(Entity.java:993)
at org.anddev.andengine.entity.scene.Scene.onManagedDraw(Scene.java:233)
at org.anddev.andengine.entity.Entity.onDraw(Entity.java:875)
at org.anddev.andengine.engine.Engine.onDrawScene(Engine.java:517)
at org.anddev.andengine.engine.Engine.onDrawFrame(Engine.java:509)
at org.anddev.andengine.opengl.view.RenderSurfaceView$Renderer.onDrawFrame(RenderSurfaceView.java:154)
at org.anddev.andengine.opengl.view.GLSurfaceView$GLThread.guardedRun(GLSurfaceView.java:617)
at org.anddev.andengine.opengl.view.GLSurfaceView$GLThread.run(GLSurfaceView.java:549)
解决方案
I have found that it may happen when you trying to detach child in a background thread, so you have to use this code everytime you want to detach something:
activity.runOnUpdateThread(new Runnable() {
@Override
public void run() {
scene.detachChild(child);
}
});
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