我无法得到WiEngine骨架项目运行 [英] I'm unable to get WiEngine skeleton project to run
问题描述
所以我想端口一些cocos2d的iOS应用程序到Android和它看起来像WiEngine是cocos2d的最全功能的端口到Android(的 http://www.wiyun.com/web/wiengine ),但我有越来越框架项目运行的问题。我运行到最新的问题是,我得到一个异常Ljava /朗/的UnsatisfiedLinkError;而初始化LCOM / wiyun /发动机/骷髅/骷髅扔在亚行的错误。我想在这也可能是一个问题的模拟器中运行它。我有点卡住,因为我要看看我是否能得到某些东西的工作(粒子特效等)之前,我可以证明一个硬件购买。
So I'm trying to port some cocos2d iOS apps over to Android and it looks like WiEngine is the most fully featured port of cocos2d to android ( http://www.wiyun.com/web/wiengine ), however I'm having issues getting the skeleton project to run. The latest problem I'm running into is I get a "Exception Ljava/lang/UnsatisfiedLinkError; thrown while initializing Lcom/wiyun/engine/skeleton/Skeleton" error in the ADB. I'm trying to run it in the emulator which also may be an issue. I'm kind of stuck because i need to see if I can get certain things to work (particle effects etc) before i can justify a hardware purchase.
本来我试图导入框架项目为食,但遇到了太多的错误,所以我创建了相同的包名称为骨架项目的空白Android项目,并通过属性添加库构建路径>库>添加外部罐
Originally I tried to import the Skeleton project into eclipse but ran into too many errors so i created a blank android project with the same package name as the skeleton project and added the libraries to the build path through properties>libraries>add external Jars
该项目编译,但只要它试图在这里初始化骷髅类崩溃是控制台的东西:
the project compiles but it crashes as soon as it tries to initialize the Skeleton class here is the console stuff:
鸭preciate有这方面的帮助。
Appreciate any help on this.
谢谢,
尼克
推荐答案
您必须包括JNI访问precompiled库,你的项目。你能找到他们的SDK文档。
You have to include JNI accessible precompiled libraries to you project. You can find them on the SDK archive.
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