OpenGL ES的不工作:没有当前上下文 [英] OPENGL ES not working : no Current context

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问题描述

我试过的程序,如图本书的OpenGL ES2为Android,但它不工作!

I tried the program as shown in book OpenGL ES2 for Android, but it's not working!!

我Odroid E具有测试,三星S3,三星Y,三星明星!

I have tested in Odroid E, samsung s3, samsung y, samsung star!!

the gl version suported returns 2, but i get
11-22 15:09:45.804: E/oGl-es v(9047): 2.0:131072
11-22 15:09:45.804: E/libEGL(9047): call to OpenGL ES API with no current context     (logged once per thread)
11-22 15:09:45.804: E/unable to(9047): createShader
11-22 15:09:45.804: E/libEGL(9047): call to OpenGL ES API with no current context (logged once per thread)
11-22 15:09:45.804: E/unable to(9047): createShader
11-22 15:09:45.804: E/libEGL(9047): call to OpenGL ES API with no current context (logged once per thread)
11-22 15:09:45.804: E/Error creating(9047): GL programObject
11-22 15:09:45.812: E/render(9047): set
11-22 15:09:46.062: E/Results of validating program:(9047): 0
11-22 15:09:46.062: E/Results of validating program:(9047): Log:

下面是我的code

Below are my code

public class Main_OGLT1 extends Activity {

    MySurface mGLSurfaceView;
private boolean renderSet;
    @Override
    protected void onCreate(Bundle savedInstanceState) {
        super.onCreate(savedInstanceState);

        mGLSurfaceView = new MySurface(this);//(this); //instantiation

        ActivityManager actMan = (ActivityManager) getSystemService(Context.ACTIVITY_SERVICE);
        ConfigurationInfo mConfigInfo = actMan.getDeviceConfigurationInfo();
        boolean isES2Compat = (mConfigInfo.reqGlEsVersion >= 0x20000);
        Log.e("oGl-es v",mConfigInfo.getGlEsVersion()+":"+ mConfigInfo.reqGlEsVersion);
        if(isES2Compat){


            renderSet = true;
            Log.e("render","set");

        }


    }

    @Override
    public boolean onCreateOptionsMenu(Menu menu) {
        // Inflate the menu; this adds items to the action bar if it is present.
        getMenuInflater().inflate(R.menu.activity_main__oglt1, menu);
        return true;
    }

    @Override
    protected void onResume()
    {
        // The activity must call the GL surface view's onResume() on activity onResume().
        super.onResume();
        mGLSurfaceView.onResume();
    }

    @Override
    protected void onPause()
    {
        // The activity must call the GL surface view's onPause() on activity onPause().
        super.onPause();
        mGLSurfaceView.onPause();
    }

}

类MySurface:

The class MySurface :

    public class MySurface extends GLSurfaceView{

    public MySurface(Context context) {
        super(context);
        // TODO Auto-generated constructor stub
        setEGLContextClientVersion(2);
        setRenderer(new MyTestRenderer(getContext()));
    }

 }


推荐答案

问题是与glSurfaceView,因为它不OpenGL的线程上运行。该glSurfaceView应该是主要的Andr​​oid的线程上。

The problem is with glSurfaceView, as it does not run on the OpenGL thread. The glSurfaceView should be on the main android thread.

这里你可以找到关于它的更多信息:

Here you find additional info about it:

的OpenGL ES API没有当前上下文

OpenGL ES 2.0的上下文中的Andr​​oid

希望这有助于。

这篇关于OpenGL ES的不工作:没有当前上下文的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持IT屋!

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