如何在不离开边缘的情况下为三角函数设置动画 [英] How to animate a trigonometric function without leaving the edges
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问题描述
您好,请问我如何制作此动画不会持续很长时间
到达最右边
在XAML中:
hello, please how I can make this animation does not continue long
to get to the far right
in XAML :
<Canvas Height="262" Name="MyCanvas" Width="481" />
在代码中:
in Code :
double time = 0;
double dt = 0.05;
Polyline pl;
public MainWindow()
{
InitializeComponent();
}
private void buStart_Click(object sender, RoutedEventArgs e)
{
pl = new Polyline();
pl.Stroke = Brushes.Red;
pl.StrokeThickness = 1;
MyCanvas.Children.Add(pl);
CompositionTarget.Rendering += StartAnimation;
}
private void StartAnimation(object sender, EventArgs e)
{
Double PosX = pl.ActualWidth;
if (PosX < MyCanvas.ActualWidth)
{
pl.Points.Add(new Point(time*20, Math.Sin(time)*20));
time += dt;
}
else
{
// I do not know what to put here, is it possible : ?
pl.Points.RemoveAt(1); ¿ ..... ?
pl.Points.Add(new Point(time * 20, Math.Sin(time) * 20));
time += dt;
// CompositionTarget.Rendering -= StartAnimation;
}
}
推荐答案
好吧,我不完全了解您的问题,如果您想重新启动动画,可以执行以下操作:
Well I dont completely understand your question, I fyou want to restart the animation you could do this:
private void StartAnimation(object sender, EventArgs e)
{
Double PosX = pl.ActualWidth;
if (PosX < MyCanvas.ActualWidth)
{
pl.Points.Add(new Point(time*20, Math.Sin(time)*20));
time += dt;
}
else
{
// I do not know what to put here, is it possible : ?
pl.Points.Clear();
time = 0;
pl.Points.Add(new Point(time * 20, Math.Sin(time) * 20));
time += dt;
// CompositionTarget.Rendering -= StartAnimation;
}
}
如果要执行此操作,则应考虑使用DispatcherTimer或情节提要.但是,如果我需要帮助,您应该提供其他信息:)
You should consider using DispatcherTimer or the Storyboard if you want to do this. But you should provide additional information if I should help you :)
我认为他希望正弦通过画布进行动画处理,就像条形图记录器"一样.
这样吗?
I think he wants the sine to animate through the canvas, like a "strip-chart recorder".
Like this?
public partial class MainWindow : Window
{
double time = 0;
double dtFactor = 0.05;
Polyline pl;
TranslateTransform translate;
public MainWindow()
{
InitializeComponent();
}
private void buStart_Click(object sender, RoutedEventArgs e)
{
pl = new Polyline();
pl.Stroke = Brushes.Red;
pl.StrokeThickness = 1;
MyCanvas.Children.Add(pl);
translate = new TranslateTransform(0.0, MyCanvas.ActualHeight / 2);
pl.RenderTransform = translate;
CompositionTarget.Rendering += StartAnimation;
}
private void StartAnimation(object sender, EventArgs e)
{
Double PosX = pl.ActualWidth;
if (PosX >= MyCanvas.ActualWidth)
{
pl.Points.RemoveAt(0);
translate.X--;
}
pl.Points.Add(new Point(time, Math.Sin(time * dtFactor) * 0.4 * MyCanvas.ActualHeight));
time++;
}
}
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