Libgdx:设置另一个屏幕,但仍从旧的屏幕按键活跃 [英] Libgdx : setting another screen, but still buttons from old screen active
问题描述
在我libgdx 游戏
,我有2个屏幕,菜单
和列表
。
当我点击菜单
屏幕在标签
上,我做了 setscreen(名单)
。
新的屏幕显示出来,并且在菜单画面非常久远的标签消失。
In my libgdx game
, I have 2 screens, menu
and list
.
When I click on a label
in the menu
screen, I do a setscreen(list)
.
The new screen shows up, and the menu screen alongwith its labels disappears.
但是,当我在相同的位置单击(从菜单屏幕,标签分别为,但当然这些标签都没有显示,因为我已经改变屏幕)单击事件作出响应。为什么呢?
But when I click on the same positions (from menu screen where the labels were, but of course those labels are not showing as I have changed screens) the click event responds. Why?
请注意:我的列表屏幕目前没有任何控件事件处理程序。
note:My list screen currently has not event handlers for any widget.
当切换画面,我需要做任何事情,不仅仅是 setscreen(anotherscreen)
停用oldscreen?
When switching screens do I need to do anything more than just setscreen(anotherscreen)
to deactivate oldscreen?
推荐答案
我改变了这个:
我使用的屏幕级可变移动输入处理器到屏幕的show()方法
I moved the input processor to the show() method of that screen using stage variable of that screen
public void show() {
...
Gdx.input.setInputProcessor(stage);
}
我只是在屏幕的构造器设置这个,所以我就算是改变屏幕,输入处理器仍然附着在最后创建屏幕的阶段之前
before I was setting this only in the constructor of the screen, so even If I was changing the screen, the input processor was still attached to the last created screen's stage
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