Android的插件统一给错误 [英] Android Plugin for Unity giving errors

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问题描述

我在做一个测试应用程序,以了解我们如何通过插件凸轮使用java code团结。

i was doing a test application to learn how we cam use java code in unity through Plugin.

我创建在Eclipse中使用的是Android 3.2的简单的Andr​​oid Activity类。

I created a simple Android Activity class using Android 3.2 in eclipse.

package com.control.unitycontrol;
import com.unity3d.player.UnityPlayerActivity;
import android.os.Bundle;
import android.util.Log;
import android.widget.Toast;
public class MainActivity extends UnityPlayerActivity  {
    @Override
    public void onCreate(Bundle savedInstanceState) {
        super.onCreate(savedInstanceState);
        Log.d("TEST","Foo method is called is called 1111");


    }

    public static void foo(){

        Log.d("TEST","Foo method is called is called 2222");  // this method is never called



    }}

下面是我的Andr​​oidManifest.xml

Here is my AndroidManifest.xml

<manifest xmlns:android="http://schemas.android.com/apk/res/android"
    package="com.control.unitycontrol"
    android:versionCode="1"
    android:versionName="1.0" >

    <uses-sdk
        android:minSdkVersion="8"
        android:targetSdkVersion="15" />

    <application
        android:icon="@drawable/ic_launcher"
        android:label="@string/app_name"
        android:theme="@style/AppTheme" >
        <activity
            android:name=".MainActivity"
            android:label="@string/title_activity_main"
             android:configChanges="fontScale|keyboard|keyboardHidden|locale|mnc|mcc|navigation|orientation|screenLayout|screenSize|smallestScreenSize|uiMode|touchscreen">
            <intent-filter>
                <action android:name="android.intent.action.MAIN" />

                <category android:name="android.intent.category.LAUNCHER" />
            </intent-filter>
        </activity>
    </application>

</manifest>

据我复制classes.jar我libs文件夹,然后将它添加到我的类路径教程。

According to the tutorial I copied classes.jar to my libs folder then added it to my classpath..

然后我做我的项目就是图书馆。

then I made my project "Is Library ".

最后,我将我的unitycontrol.jar与AndroidManifest.xml中一起Assests->插件 - > Android的文件夹中。

Finally I added my unitycontrol.jar to Assests->Plugins->Android folder along with the AndroidManifest.xml.

要访问我的code在C#剧本我写的。

To Access my code in C# script I wrote.

using (AndroidJavaClass cls_UnityPlayer = new AndroidJavaClass("com.unity3d.player.UnityPlayer")) 


        {

            using (AndroidJavaObject obj_Activity = cls_UnityPlayer.GetStatic<AndroidJavaObject>("currentActivity")) 

        {

                obj_Activity .CallStatic("foo");

        }

    }

当我玩我的场景我得到的错误说:

When i play my scene I get error saying:

JNI:无法找到'currentActivity'id字段(静态)
UnityEngine.AndroidJavaObject:GetStatic(字符串)

JNI: Unable to find field id for 'currentActivity' (static) UnityEngine.AndroidJavaObject:GetStatic(String)

如果我尝试构建它,我得到错误说:

If I try to build it I get error saying :

*的无法重新封装资源使用以下参数:
包-v -f -m -J根-M AndroidManifest.xml中-SRES-IC:/用户/ SUMIT /文档/ Android的SDK窗口/平台/ Android的16 \\的android.jar-F斌/ resources.ap_
配置:*

任何帮助... !!!我能做些什么解决这个问题。

Any Help ...!!! What can I do resolve this Issue

推荐答案

从应用程序标记删除图标/主题/标签,肯定是工作。

remove icon/theme/label from application tag, definitely work.

这篇关于Android的插件统一给错误的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持IT屋!

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