内联功能帮助 [英] Inline function help

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问题描述

此代码是包含3个点(x,y,z)的Vector类的代码.该代码中有2个错误,问题的根源在第123行,该行是内联Vector3运算符*(float k,const Vector3& v)

如果有人可以帮助我,那真是太好了.感谢您抽出宝贵的时间阅读本文.愿上帝保佑你们.

Zvjezdan Veselinovic


This code is code for a Vector class that holds 3 points (x, y, z). This code has 2 errors in it and the source of the problem is on line 123 which is inline Vector3 operator *(float k, const Vector3 &v)

If anyone can help me out that would be really wonderful. Thank you for taking your time to read this. God bless you guys.

Zvjezdan Veselinovic


#include <iostream>
#include <string>
#include <algorithm>
#include <cmath>
#include <vector>
#include <cstdlib>
#define inline

using namespace std;

int main()
{
	class Vector3
	{
	public: float x, y, z;
			Vector3() {}
			Vector3(const Vector3 &a) : x(a.x), y(a.y), z(a.z) {}
			Vector3(float nx, float ny, float nz) : x(nx), y(ny), z(nz) {}
			Vector3 &operator = (const Vector3 &a)
			{
				x = a.x;
				y = a.y;
				z = a.z;
				return *this;
			}
			bool operator ==(const Vector3 &a) const 
			{
				return x==a.x && y ==a.y && z==a.z;
			}
			bool operator !=(const Vector3 &a) const
			{
				return x != a.x || y != a.y || z != a.z;
			}
			void zero()
			{
				x = y = z = 0.0f;
			}
			Vector3 operator -() const
			{
				return Vector3(-x, -y, -z);
			}
			Vector3 operator +( const Vector3 &a) const
			{
				return Vector3(x + a.x, y + a.y, z + a.z);
			}
			Vector3 operator -( const Vector3 &a) const
			{
				return Vector3(x - a.x, y - a.y, z - a.z);
			}
			Vector3 operator *(float a) const
			{
				return Vector3(x * a, y * a, z * a);
			}
			Vector3 operator /(float a) const
			{
				float oneOverA = 1.0f / a;
				return Vector3(x * oneOverA, y * oneOverA, z * oneOverA);
			}
			Vector3 &operator +=(const Vector3 &a)
			{
				x += a.x;
				y += a.y;
				z += a.z;
				return *this;
			}
			Vector3 &operator -=(const Vector3 &a)
			{
				x -= a.x;
				y -= a.y;
				z -= a.z;
				return *this;
			}
			Vector3 &operator *=(float a)
			{
				x *= a;
				y *= a;
				z *= a;
				return *this;
			}
			Vector3 &operator /=(float a)
			{
				float oneOverA = 1.0f / a;
				x *= oneOverA;
				y *= oneOverA;
				z *= oneOverA;
				return *this;
			}
			void normalize()
			{
				float magSq = x*x + y*y + z*z;
				if(magSq > 0.0f)
				{
					float oneOverMag = 1.0f / sqrt(magSq);
					x *= oneOverMag;
					y *= oneOverMag;
					z *= oneOverMag;

				}
				else if(magSq < 0.0f)
				{
					cout << "There has got to be an error." << endl;
					cout << endl;
					normalize();
				}
			}
			float operator *(const Vector3 &a) const 
			{
				return x * a.x + y * a.y + z * a.z;
			}
	
	inline float vectorMag(const Vector3 &a)
	{
		return sqrt(a.x * a.x + a.y * a.y + a.z * a.z);
	}
	
	inline Vector3 crossProduct(const Vector3 &a, const Vector3 &b)
	{
		return Vector3( a.y * b.z - a.z * b.y, 
			            a.z * b.x - a.x * b.z, 
			            a.x * b.y - a.y * b.x);
	}
	
	inline Vector3 operator *(float k, const Vector3 &v)
	{
		return Vector3(k * v.x, k * v.y, k * v.z); 
	}

	inline float distance( const Vector3 &a, const Vector3 &b)
	{
		float dx = a.x - b.x;
		float dy = a.y - b.y;
		float dz = a.z - b.z;
		return sqrt(dx * dx + dy * dy + dz * dz);
	}
	};

	cout << endl;
	system("pause");
	return 0;
}

推荐答案

此类运算符必须在类外部定义才能正常工作.
Such an operator must be defined outside of the class to works as intended. It will also typically also need to be friend.


运算符*不能有两个参数:
The operator * cannot have two parameters:
inline Vector3 operator * (float k)
{
  return Vector3(k * x, k * y, k * z); 
}


用这种方式做.
问候.


Do it in this way.
Regards.


值得一提的是,内联只是对编译器的提示.内联您不告诉的内容是免费的,并且可以决定不内联您要告知的内容.
It''s worth mentioning that inline is only a hint to the compiler. It is free to inline stuff you don''t tell it to, and decide not to inline where you DO tell it to.


这篇关于内联功能帮助的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持IT屋!

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