统一5.0应用程序在退出Android版 [英] Unity 5.0 Application Quit in Android
问题描述
最近,我在我的Android游戏升级从Unity 4.6至5.0。它运行在编辑器没有问题。当我把它放在任何Android手机,它会显示以下错误消息:
Recently I upgrade my android game from Unity 4.6 to 5.0. It runs no problem in editor. When I put it in any android mobile, it will show the following error message:
E /统一(23691):渲染纹理警告:销毁活动的渲染纹理。切换到主背景。
E/Unity (23691): RenderTexture warning: Destroying active render texture. Switching to main context.
我怎么能灭所有活动的渲染纹理?任何帮助吗?
How can I destroy all active render texture? Any help?
推荐答案
您可能需要进行更改插件/ Android的/ AndroidManifest.xml中。
You probably need to make changes to the Plugins/Android/AndroidManifest.xml.
删除以下内容:
<activity android:name="com.unity3d.player.UnityPlayerProxyActivity" android:label="@string/app_name" android:configChanges="fontScale|keyboard|keyboardHidden|locale|mnc|mcc|navigation|orientation|screenLayout|screenSize|smallestScreenSize|uiMode|touchscreen" >
<meta-data android:name="unityplayer.ForwardNativeEventsToDalvik" android:value="true" />
<intent-filter>
<action android:name="android.intent.action.MAIN" />
<category android:name="android.intent.category.LAUNCHER" />
</intent-filter>
</activity>
但是复制整个意向滤波部分到名为UnityPlayerActivity的活动是这样的:
But copy the entire intent-filter section into the activity called UnityPlayerActivity to look like this:
<activity android:name="com.unity3d.player.UnityPlayerActivity" android:label="@string/app_name" android:configChanges="fontScale|keyboard|keyboardHidden|locale|mnc|mcc|navigation|orientation|screenLayout|screenSize|smallestScreenSize|uiMode|touchscreen" >
<intent-filter>
<action android:name="android.intent.action.MAIN" />
<category android:name="android.intent.category.LAUNCHER" />
</intent-filter>
</activity>
该解决方案为我工作,并在这个线程从theprisoner6拍摄:
This solution worked for me and was taken from theprisoner6 in this thread:
<一个href=\"http://stackoverflow.com/questions/28888679/mobile-game-restarts-when-using-application-quit\">Mobile比赛重新开始使用Application.Quit 时
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