创建"阻力和明确的面具" Android上的图像视图 [英] Create a "drag and clear mask" on android image view
问题描述
让我解释那是什么意思:
Let me explain what is that mean:
首先出现的是二imageview的具有相同的大小,第一个是一个掩模,它是在第二个是一个照片重叠。
First there is two imageview with the same size, the first one is a mask and it is overlap on the second one which is a photo.
该pusdeo布局
<RelativeLayout>
<image view (mask) match parent>
<image view (photo) match parent>
</RelativeLayout>
所以,当应用程序启动它是一个整体黑暗的一页。然后,用户开始在屏幕上拖动,它像扫出面具,展现面具背后的照片。样本的照片是这样的:
So, when the app start it is a whole dark page. The user then start drag on the screen , it like sweep out the mask and show the photo behind the mask. A sample photo is like this:
只着眼顶端图像上,这看起来,对照片上方的掩模,只有当在屏幕上用户拖动,它清洗掩模和显示照片的后面。如何实现这一目标,我需要使用cavans /其他图书馆?
Just focus on the top image, it looks like that , there is a mask on top of the photo, only when user drag on screen, it clean the mask and show the photo behind. How to achieve that, do I need using cavans / other library?
感谢您的帮助。
推荐答案
下面是一个code样品。最重要的部分是1)它使用了一个自定义视图重叠图像视图; 2)它使用实际的绘制(为了要求一个位图画布能够清除像素); 3)绘画使用特殊的清除
传输模式。
Here's a code sample. The important parts are 1) it uses a customized view that overlaps the image view; 2) it uses a bitmap canvas for the actual drawing (required in order to be able to clear pixels); and 3) the painting uses the special CLEAR
transfer mode.
package com.example.drawingwithmask;
import android.content.Context;
import android.graphics.Bitmap;
import android.graphics.Bitmap.Config;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Paint;
import android.graphics.Path;
import android.graphics.PorterDuff;
import android.graphics.PorterDuffXfermode;
import android.util.AttributeSet;
import android.view.MotionEvent;
import android.view.View;
import android.view.View.OnTouchListener;
public class DrawView extends View implements OnTouchListener {
private Paint bmPaint = new Paint();
private Paint drawPaint = new Paint();
private Path path = new Path();
private Canvas cv = null;
private Bitmap bm = null;
private boolean firstTimeThru = true;
public DrawView(Context context) {
super(context);
init();
}
public DrawView(Context context, AttributeSet attrs) {
super(context, attrs);
init();
}
public void init() {
setFocusable(true);
setFocusableInTouchMode(true);
this.setOnTouchListener(this);
}
@Override
public void onDraw(Canvas canvas) {
// Set everything up the first time anything gets drawn:
if (firstTimeThru) {
firstTimeThru = false;
// Just quickly fill the view with a black mask:
canvas.drawColor(Color.BLACK);
// Create a new bitmap and canvas and fill it with a black mask:
bm = Bitmap.createBitmap(canvas.getWidth(), canvas.getHeight(), Config.ARGB_8888);
cv = new Canvas();
cv.setBitmap(bm);
cv.drawColor(Color.BLACK);
// Specify that painting will be with fat strokes:
drawPaint.setStyle(Paint.Style.STROKE);
drawPaint.setStrokeWidth(canvas.getWidth() / 15);
// Specify that painting will clear the pixels instead of paining new ones:
drawPaint.setXfermode(new PorterDuffXfermode(PorterDuff.Mode.CLEAR));
}
cv.drawPath(path, drawPaint);
canvas.drawBitmap(bm, 0, 0, bmPaint);
super.onDraw(canvas);
}
public boolean onTouch(View view, MotionEvent event) {
float xPos = event.getX();
float yPos = event.getY();
switch (event.getAction()) {
// Set the starting position of a new line:
case MotionEvent.ACTION_DOWN:
path.moveTo(xPos, yPos);
return true;
// Draw a line to the ending position:
case MotionEvent.ACTION_MOVE:
path.lineTo(xPos, yPos);
break;
default:
return false;
}
// Call onDraw() to redraw the whole view:
invalidate();
return true;}
}
activity_layout:
<ImageView
android:id="@+id/image"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:src="@drawable/ic_launcher" />
<com.example.drawingwithmask.DrawView
android:id="@+id/draw"
android:layout_width="match_parent"
android:layout_height="match_parent" />
包com.example.drawingwithmask;
package com.example.drawingwithmask;
进口android.app.Activity;
进口android.os.Bundle;
import android.app.Activity; import android.os.Bundle;
public class MainActivity extends Activity {
DrawView drawView = null;
@Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_layout);
drawView = (DrawView) findViewById(R.id.draw);
}
}
附录:
下面是如果mask清算一定的阈值已达到可预测的方法。我通过调用测试它 checkProgress()
从 MOTION_MOVE
事件情况。这可能不是最好的方式或甚至一个很好的方法,但是它至少在步骤^ 2(400 presented)像素检查的费用提供的估计。
Addendum:
Here's a method that can estimate if a certain threshold of mask clearing has been reached. I tested it by calling checkProgress()
from the MOTION_MOVE
event case. This might not be the best way or perhaps even a good way, but it does at least provide an estimate at the expense of STEPS^2 (400 as presented) pixel checks.
final int STEPS = 20;
final double THRESHOLD = 0.70;
private void checkProgress() {
int sum = 0;
for (int x = 0; x < bm.getWidth(); x += bm.getWidth() / STEPS)
for (int y = 0; y < bm.getHeight(); y += bm.getHeight() / STEPS)
if (bm.getPixel(x, y) != Color.BLACK)
sum++;
double progress = (double) sum / (STEPS * STEPS);
Log.v(TAG, "Cleared: " + progress);
if (progress >= THRESHOLD)
Log.i(TAG, "Done!");
}
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