为什么保存加载位图增加它的大小? [英] Why does saving a loaded Bitmap increase it's size?
问题描述
我加载从SD卡的PNG文件。我改变它以某种方式,然后再保存它。我注意到,保存的文件比原来大得多。
起初我还以为是因为修改的文件。然后,我用下面的code测试,仍然发生。
我只是加载PNG文件,然后用另一个名字保存它。
原始文件的 32Kb的并保存的文件为 300KB 。
任何想法?
尝试
{位图BM = BitmapFactory.de codeFILE(Environment.getExternalStorageDirectory()+/Original.png);
FileOutputStream中出=新的FileOutputStream(Environment.getExternalStorageDirectory()+/Saved.png);
bm.com preSS(Bitmap.Com pressFormat.PNG,100,出);
}
赶上(例外五)
{//这里从来没有得到
}
您可以控制大小的位图
的 COM preSS系数(质):
Bitmap.com preSS(Bitmap.Com pressFormat格式,诠释品质,FileOutputStream中出);
100 =最高的质量,0 =低质量。
尝试,如10或东西,让您的图像更小。
它也可能是您正在加载一个位图,它是在 16位颜色和不同于稍后保存在 32位的颜色,增加它的大小。
检查 BitmapConfig.RGB_565
, BitmapConfig.ARGB_4444
和 BitmapConfig.ARGB_8888
分别。
编辑:
下面是如何正确地加载位图:
公共抽象类Bitma $ P $ {psLoader 公共静态位图德codeBitmapFromResource(Bitmap.Config配置,资源RES,INT渣油,诠释reqWidth,诠释reqHeight){ 最后BitmapFactory.Options选项=新BitmapFactory.Options();
options.inJustDe codeBounds = TRUE;
BitmapFactory.de codeResource(RES,渣油,期权); options.inSampleSize = calculateInSampleSize(选项,reqWidth,reqHeight); //德code位与inSampleSize集
options.inJustDe codeBounds = FALSE;
options.in preferredConfig =配置; 返回BitmapFactory.de codeResource(RES,渣油,期权);
} 私有静态诠释calculateInSampleSize(
BitmapFactory.Options选项,诠释reqWidth,诠释reqHeight){
//原始高度和图像宽度
最终诠释身高= options.outHeight;
最终诠释宽度= options.outWidth;
INT inSampleSize = 1; 如果(高度> reqHeight ||宽度GT; reqWidth){ //计算的高度和宽度的比率要求的高度和宽度
最终诠释heightRatio = Math.round((浮点)高度/(浮点)reqHeight);
最终诠释widthRatio = Math.round((浮点)宽/(浮点)reqWidth); //选择最小比率inSampleSize值,这将保证
//使用两个维度大于或等于所述最终图像
//请求的高度和宽度。
inSampleSize = heightRatio< widthRatio? heightRatio:widthRatio;
} 返回inSampleSize;
}
}
在code:
// Bitmap.Config.RGB_565 = 16位
位图B = Bitma presLoader.de codeBitmapFromResource(Bitmap.Config.RGB_565,getResources(),宽,高);
这样的话,你可以控制你如何位图
被加载到内存(请参阅 Bitmap.Config
)
I load a png file from the sdcard. I alter it in someway and then save it again. I have noticed that the saved file is much larger than the original.
At first I thought it was because of modifying the file. Then I tested with the code below and still happens.
I just load a png file and then save it with another name.
The Original file is 32Kb and the Saved file is 300Kb. Any ideas?
try
{ Bitmap bm = BitmapFactory.decodeFile(Environment.getExternalStorageDirectory() + "/Original.png");
FileOutputStream out = new FileOutputStream(Environment.getExternalStorageDirectory() + "/Saved.png");
bm.compress(Bitmap.CompressFormat.PNG, 100, out);
}
catch (Exception e)
{ //Never gets here
}
You can control the size of your Bitmap
by the compress factor (quality):
Bitmap.compress(Bitmap.CompressFormat format, int quality, FileOutputStream out);
100 = maximum quality, 0 = low quality.
Try like "10" or something to keep your image smaller. It could also be that you are loading a Bitmap that is in 16-Bit color and than later save it in 32-Bit color, increasing its size.
Check BitmapConfig.RGB_565
, BitmapConfig.ARGB_4444
and BitmapConfig.ARGB_8888
respectively.
EDIT:
Here is how to load Bitmaps correctly:
public abstract class BitmapResLoader {
public static Bitmap decodeBitmapFromResource(Bitmap.Config config, Resources res, int resId, int reqWidth, int reqHeight) {
final BitmapFactory.Options options = new BitmapFactory.Options();
options.inJustDecodeBounds = true;
BitmapFactory.decodeResource(res, resId, options);
options.inSampleSize = calculateInSampleSize(options, reqWidth, reqHeight);
// Decode bitmap with inSampleSize set
options.inJustDecodeBounds = false;
options.inPreferredConfig = config;
return BitmapFactory.decodeResource(res, resId, options);
}
private static int calculateInSampleSize(
BitmapFactory.Options options, int reqWidth, int reqHeight) {
// Raw height and width of image
final int height = options.outHeight;
final int width = options.outWidth;
int inSampleSize = 1;
if (height > reqHeight || width > reqWidth) {
// Calculate ratios of height and width to requested height and width
final int heightRatio = Math.round((float) height / (float) reqHeight);
final int widthRatio = Math.round((float) width / (float) reqWidth);
// Choose the smallest ratio as inSampleSize value, this will guarantee
// a final image with both dimensions larger than or equal to the
// requested height and width.
inSampleSize = heightRatio < widthRatio ? heightRatio : widthRatio;
}
return inSampleSize;
}
}
In code:
// Bitmap.Config.RGB_565 = 16 Bit
Bitmap b = BitmapResLoader.decodeBitmapFromResource(Bitmap.Config.RGB_565, getResources(), width, height);
That way, you can control how your Bitmap
is loaded into Memory (see Bitmap.Config
).
这篇关于为什么保存加载位图增加它的大小?的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持IT屋!