ThreeJS无法加载Json文件 [英] ThreeJS cannot load Json files
问题描述
首先,我已经阅读了此问题没有帮助
first, i have already read this question didn't help
我该怎么做:首先我将模型从C4D导出到.ojb.然后我将obj导入www.trheejs/editor
How i do: first i export a model from C4D to .ojb. Then i import the obj into www.trheejs/editor
我填补了所有空白
然后从树中选择我的对象并将其导出到Threejs对象,它保存一个.json文件
then from the tree i select my object and export it to a Threejs Object, it save a .json file
我的代码
<script>
var scene = new THREE.Scene();
var camera = new THREE.PerspectiveCamera(75, window.innerWidth/window.innerHeight, 0.1, 1000);
var renderer = new THREE.WebGLRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
document.body.appendChild(renderer.domElement);
var kiss = new THREE.Object3D(), loader = new THREE.JSONLoader(true);
loader.load( "brikk2.json", function ( geometry, materials ) {
var mesh = new THREE.Mesh( geometry, new THREE.MeshPhongMaterial( { color: 0xff0000, ambient: 0xff0000 } ) );
scene.add( mesh );
});
var render = function () {
requestAnimationFrame(render);
renderer.render(scene, camera);
};
render();
</script>
当我运行时,我会收到这些错误消息
When i run i have theses error messages
THREE.WebGLRenderer 67 three.js:20806
THREE.WebGLRenderer: elementindex as unsigned integer not supported. three.js:26942
XHR finished loading: "http://xxxxxx.xx/tst/mrdoob-three2/brikk2.json". three.js:12018
THREE.JSONLoader.loadAjaxJSON three.js:12018
THREE.JSONLoader.load three.js:11942
load test.html:23
(anonymous function) test.html:28
Uncaught TypeError: Cannot read property 'length' of undefined three.js:12087
parseModel three.js:12087
THREE.JSONLoader.parse three.js:12028
xhr.onreadystatechange three.js:11969
我加载的Json
{
"metadata": {
"version": 4.3,
"type": "Object",
"generator": "ObjectExporter"
},
"geometries": [
{
"uuid": "213E28EF-E388-46FE-AED3-54695667E086",
"name": "brikkG",
"type": "Geometry",
"data": {
"vertices": [0.036304,-0.016031,-0.027174,0.036304,0.......
........ 232,1228,1139,1141,1140,1]
}
}],
"materials": [
{
"uuid": "F74C77E4-8371-41BC-85CA-31FC96916CC6",
"name": "lego",
"type": "MeshPhongMaterial",
"color": 16721408,
"ambient": 16777215,
"emissive": 0,
"specular": 16777215,
"shininess": 30,
"opacity": 1,
"transparent": false,
"wireframe": false
}],
"object": {
"uuid": "3BAAB8CA-1EB7-464A-8C6D-FC4BBB3C63C6",
"name": "BrikkM",
"type": "Mesh",
"geometry": "213E28EF-E388-46FE-AED3-54695667E086",
"material": "F74C77E4-8371-41BC-85CA-31FC96916CC6",
"matrix": [1000,0,0,0,0,1000,0,0,0,0,1000,0,0,0,0,1]
}
}
json文件的结构
基本上,我已经尝试了所有有关将本机json导入ThreeJS的信息,我尝试了来自treejs/editor或clara.io的文件仍然具有相同的错误消息,我不知道了,我花了3天的时间尝试所有我阅读解决此问题的方式.
basically i have tried all i have read about importing native json into ThreeJS, i tried files from the treejs/editor or clara.io still have the same error message, i have no idea anymore, i spend 3 days trying all the way i read to solve this.
如果我尝试创建类似CubeGeometry的几何图形,则可以毫无问题地进行渲染,但是当我尝试使用本机json时,便无济于事
If i try to create geometry like CubeGeometry it render without problems, but at soon as i try with native json, nothing work anymore
有人可以帮忙吗?
推荐答案
Ok, i found the answer here: http://helloenjoy.com/2013/from-unity-to-three-js/
本机json代码是完美的,它不是要随JSONLoader一起加载而是与ObjectLoader一起加载(不要像我做过我的实验之一那样与OBJLoader不匹配). JSONLoader的意思是加载json,但是格式/结构不同. ObjectLoader的意思是加载同样用json编写但具有本机结构/格式的本机格式.
the native json code is perfect, it's just no be mean to be loaded with JSONLoader but with ObjectLoader (do not mismatch with OBJLoader like i did i one of my experiment). JSONLoader is mean to load json, but with a different format/structure. ObjectLoader is mean to load native format that is also written in json but with a native structure/format.
所以使用
var loader = new THREE.ObjectLoader();
loader.load( 'brikk2.json', function ( object ) {
scene.add( object );
} );
它正在工作
完整的示例代码
<body>
<script src="build/three.min.js"></script>
<script>
var scene = new THREE.Scene();
var camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 0.1, 1000 );
var renderer = new THREE.WebGLRenderer();
renderer.setClearColor( 0xffffff, 1);
renderer.setSize( window.innerWidth, window.innerHeight );
document.body.appendChild( renderer.domElement );
var ambient = new THREE.AmbientLight( 0x101030 );
scene.add( ambient );
var directionalLight = new THREE.DirectionalLight( 0xffeedd );
directionalLight.position.set( 0, 0, 1 );
scene.add( directionalLight );
var loader = new THREE.ObjectLoader();
loader.load( 'brikk2.js', function ( object ) {
scene.add( object );
} );
camera.position.z = 5;
var render = function () {
requestAnimationFrame(render);
renderer.render(scene, camera);
};
render();
</script>
</body>
编辑
我在最上面的问题中显示的最上面的代码是正确的,但这是用于几何加载的
The top code i showed in the top question was right but it was for Geometry loading
loader = new THREE.JSONLoader();
loader.load( 'ugeometry.json', function ( geometry ) {
mesh = new THREE.Mesh( geometry, new THREE.MeshBasicMaterial( { envMap: THREE.ImageUtils.loadTexture( 'environment.jpg', new THREE.SphericalReflectionMapping() ), overdraw: 0.5 } ) );
scene.add( mesh );
所以回顾一下.
如果从Threes/editor或Clara.io中,您使用JSONLoader保存了GEOMETRY,如果您另存为对象,则使用了ObjectLoader,并且如果您另存为SCENE,则它们应该是一个SceneLoader(未经验证)
if from threes/editor or Clara.io you save GEOMETRY use JSONLoader, if you save as OBJECT use ObjectLoader, and if you save as SCENE they should be a SceneLoader (unverified)
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