ThreeJS无法加载Json文件 [英] ThreeJS cannot load Json files

查看:853
本文介绍了ThreeJS无法加载Json文件的处理方法,对大家解决问题具有一定的参考价值,需要的朋友们下面随着小编来一起学习吧!

问题描述

首先,我已经阅读了此问题没有帮助

first, i have already read this question didn't help

我该怎么做:首先我将模型从C4D导出到.ojb.然后我将obj导入www.trheejs/editor

How i do: first i export a model from C4D to .ojb. Then i import the obj into www.trheejs/editor

我填补了所有空白

然后从树中选择我的对象并将其导出到Threejs对象,它保存一个.json文件

then from the tree i select my object and export it to a Threejs Object, it save a .json file

我的代码

<script>
    var scene = new THREE.Scene();
    var camera = new THREE.PerspectiveCamera(75, window.innerWidth/window.innerHeight, 0.1, 1000);
    var renderer = new THREE.WebGLRenderer();
    renderer.setSize(window.innerWidth, window.innerHeight);
    document.body.appendChild(renderer.domElement);
var kiss = new THREE.Object3D(), loader = new THREE.JSONLoader(true);
loader.load( "brikk2.json", function ( geometry, materials ) {
    var mesh = new THREE.Mesh( geometry, new THREE.MeshPhongMaterial( { color: 0xff0000, ambient: 0xff0000 } ) );
    scene.add( mesh );
}); 
           var render = function () {
        requestAnimationFrame(render);
        renderer.render(scene, camera);
    };
    render();
</script>

当我运行时,我会收到这些错误消息

When i run i have theses error messages

THREE.WebGLRenderer 67                             three.js:20806
THREE.WebGLRenderer: elementindex as unsigned integer not supported.         three.js:26942
XHR finished loading: "http://xxxxxx.xx/tst/mrdoob-three2/brikk2.json".     three.js:12018
    THREE.JSONLoader.loadAjaxJSON                  three.js:12018
    THREE.JSONLoader.load                          three.js:11942
    load                                           test.html:23
     (anonymous function)                          test.html:28
 Uncaught TypeError: Cannot read property 'length' of undefined             three.js:12087
    parseModel                                                      three.js:12087
    THREE.JSONLoader.parse                                          three.js:12028
    xhr.onreadystatechange                                          three.js:11969

我加载的Json

{
"metadata": {
    "version": 4.3,
    "type": "Object",
    "generator": "ObjectExporter"
},
"geometries": [
    {
        "uuid": "213E28EF-E388-46FE-AED3-54695667E086",
        "name": "brikkG",
        "type": "Geometry",
        "data": {
            "vertices": [0.036304,-0.016031,-0.027174,0.036304,0.......


      ........ 232,1228,1139,1141,1140,1]
        }
    }],
"materials": [
    {
        "uuid": "F74C77E4-8371-41BC-85CA-31FC96916CC6",
        "name": "lego",
        "type": "MeshPhongMaterial",
        "color": 16721408,
        "ambient": 16777215,
        "emissive": 0,
        "specular": 16777215,
        "shininess": 30,
        "opacity": 1,
        "transparent": false,
        "wireframe": false
    }],
"object": {
    "uuid": "3BAAB8CA-1EB7-464A-8C6D-FC4BBB3C63C6",
    "name": "BrikkM",
    "type": "Mesh",
    "geometry": "213E28EF-E388-46FE-AED3-54695667E086",
    "material": "F74C77E4-8371-41BC-85CA-31FC96916CC6",
    "matrix": [1000,0,0,0,0,1000,0,0,0,0,1000,0,0,0,0,1]
      }
     }

json文件的结构

基本上,我已经尝试了所有有关将本机json导入ThreeJS的信息,我尝试了来自treejs/editor或clara.io的文件仍然具有相同的错误消息,我不知道了,我花了3天的时间尝试所有我阅读解决此问题的方式.

basically i have tried all i have read about importing native json into ThreeJS, i tried files from the treejs/editor or clara.io still have the same error message, i have no idea anymore, i spend 3 days trying all the way i read to solve this.

如果我尝试创建类似CubeGeometry的几何图形,则可以毫无问题地进行渲染,但是当我尝试使用本机json时,便无济于事

If i try to create geometry like CubeGeometry it render without problems, but at soon as i try with native json, nothing work anymore

有人可以帮忙吗?

推荐答案

好,我在这里找到了答案:

Ok, i found the answer here: http://helloenjoy.com/2013/from-unity-to-three-js/

本机json代码是完美的,它不是要随JSONLoader一起加载而是与ObjectLoader一起加载(不要像我做过我的实验之一那样与OBJLoader不匹配). JSONLoader的意思是加载json,但是格式/结构不同. ObjectLoader的意思是加载同样用json编写但具有本机结构/格式的本机格式.

the native json code is perfect, it's just no be mean to be loaded with JSONLoader but with ObjectLoader (do not mismatch with OBJLoader like i did i one of my experiment). JSONLoader is mean to load json, but with a different format/structure. ObjectLoader is mean to load native format that is also written in json but with a native structure/format.

所以使用

 var loader = new THREE.ObjectLoader();
            loader.load( 'brikk2.json', function ( object ) {

                        scene.add( object );

            } );

它正在工作

完整的示例代码

<body>
    <script src="build/three.min.js"></script>
    <script>
    var scene = new THREE.Scene();
    var camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 0.1, 1000 );

    var renderer = new THREE.WebGLRenderer();
    renderer.setClearColor( 0xffffff, 1);
    renderer.setSize( window.innerWidth, window.innerHeight );
    document.body.appendChild( renderer.domElement );

    var ambient = new THREE.AmbientLight( 0x101030 );
            scene.add( ambient );
            var directionalLight = new THREE.DirectionalLight( 0xffeedd );
            directionalLight.position.set( 0, 0, 1 );
            scene.add( directionalLight );
             var loader = new THREE.ObjectLoader();
            loader.load( 'brikk2.js', function ( object ) {
                        scene.add( object );
            } );
        camera.position.z = 5;
        var render = function () {
            requestAnimationFrame(render);
            renderer.render(scene, camera);
        };
        render();
    </script>
</body>

编辑

我在最上面的问题中显示的最上面的代码是正确的,但这是用于几何加载的

The top code i showed in the top question was right but it was for Geometry loading

loader = new THREE.JSONLoader();
 loader.load( 'ugeometry.json', function ( geometry ) {
          mesh = new THREE.Mesh( geometry, new THREE.MeshBasicMaterial( { envMap: THREE.ImageUtils.loadTexture( 'environment.jpg', new THREE.SphericalReflectionMapping() ), overdraw: 0.5 } ) );
   scene.add( mesh );

所以回顾一下.

如果从Threes/editor或Clara.io中,您使用JSONLoader保存了GEOMETRY,如果您另存为对象,则使用了ObjectLoader,并且如果您另存为SCENE,则它们应该是一个SceneLoader(未经验证)

if from threes/editor or Clara.io you save GEOMETRY use JSONLoader, if you save as OBJECT use ObjectLoader, and if you save as SCENE they should be a SceneLoader (unverified)

这篇关于ThreeJS无法加载Json文件的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持IT屋!

查看全文
登录 关闭
扫码关注1秒登录
发送“验证码”获取 | 15天全站免登陆