InputSimulator在调试时有效,但在构建程序时无效 [英] InputSimulator works while debugging but not when program is built

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本文介绍了InputSimulator在调试时有效,但在构建程序时无效的处理方法,对大家解决问题具有一定的参考价值,需要的朋友们下面随着小编来一起学习吧!

问题描述

在我的项目中,我使用inputsimulator,当以Visual Studio作为管理员运行Visual Studio时效果很好,但是当我将其构建为.exe时,即使以管理员身份运行它也无法正常工作.这是我的代码

In my project im using inputsimulator and it works great when visual studio is ran as an administrator, but when i build it into a .exe it doesn't work even when i run it as administrator. here's my code

Private Sub Button1_Click(sender As Object, e As EventArgs) Handles Button1.Click
    AutoSaveTimer.Enabled = True

    Try
        System.Threading.Thread.Sleep(50)
        GameConnection.SendKeyTo(Keys.OemSemicolon)
        System.Threading.Thread.Sleep(2000)
        GameConnection.SendKeyTo(Keys.K)
        System.Threading.Thread.Sleep(50)
        GameConnection.SendKeyTo(Keys.Enter)

    Catch AutoSaveExeption As GameException
        If AutoSaveExeption.GameErrorCode = GameError.GAME_ERR_SENDMSG Then
            ' Send message error - connection to Game lost.
            ' 
            MessageBox.Show("cant make a connection.... can't autosave sadly", AppTitle, MessageBoxButtons.OK, MessageBoxIcon.Exclamation)
            SimConnectionBar.BackColor = Color.Red
        End If
    End Try
End Sub

它确实将焦点发送到我指定的窗口,但不发送键击

it does send focus to the window i specify but it doesn't send the keystrokes

推荐答案

在发送任何输入之前尝试使用SetForegroundWindow,以确保您的游戏确实具有焦点.应该在发送输入之前在您的方法中调用SetForegroundWindow.

Try using SetForegroundWindow before sending any input to ensure your game does in fact have focus.The call to SetForegroundWindow should be made in your method just before sending the input.

    <DllImport("user32.dll")> _
Public Shared Function SetForegroundWindow(hWnd As IntPtr) As Boolean
End Function


Private Sub Button1_Click(sender As Object, e As EventArgs) Handles Button1.Click `
AutoSaveTimer.Enabled = True
Try
    'Find the handle to the game. This can do it by searching for the process.
        Dim p As System.Diagnostics.Process() = System.Diagnostics.Process.GetProcessesByName("notepad")
        'search for process notepad
        If p.Length > 0 Then
            'check if window was found
            'bring notepad to foreground
            SetForegroundWindow(p(0).MainWindowHandle)
        End If

        System.Threading.Thread.Sleep(50)
        GameConnection.SendKeyTo(Keys.OemSemicolon)
        System.Threading.Thread.Sleep(2000)
        GameConnection.SendKeyTo(Keys.K)
        System.Threading.Thread.Sleep(50)
        GameConnection.SendKeyTo(Keys.Enter)

    Catch AutoSaveExeption As GameException
        If AutoSaveExeption.GameErrorCode = GameError.GAME_ERR_SENDMSG Then
            ' Send message error - connection to Game lost.
            ' 
            MessageBox.Show("cant make a connection.... can't autosave sadly", AppTitle, MessageBoxButtons.OK, MessageBoxIcon.Exclamation)
            SimConnectionBar.BackColor = Color.Red
        End If
    End Try
end sub

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