Kinect骨骼跟踪不起作用 [英] Kinect Skeletal Tracking Not Working

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问题描述

因此,目前我有一个bool PersonDetected,该值始终设置为false UNLESS ,可以检测到骨骼.但是当前,当SkeletonTrackingState标记为Tracked,但PersonDetected仍设置为false时.在此先感谢

我的代码

So currently I have a bool PersonDetected which is always set to false UNLESS a Skeleton is detected. But currently when a SkeletonTrackingState is marked as Tracked, but PersonDetected is still set to false. Thanks in advance

My Code

Skeleton skeletons = new Skeleton();

            if ((skeletons.TrackingState == SkeletonTrackingState.Tracked ||
                skeletons.TrackingState == SkeletonTrackingState.PositionOnly) &
                skeletons.TrackingState != SkeletonTrackingState.NotTracked)
                {
                    PersonDetected = true;
                }

推荐答案

我发现它没有注册的原因是因为skeletons只是一个变量,而不是被跟踪的Skeleton,所以我添加了以下内容代码,以确保它可以正常工作:

I discovered the reason that it wasn't registering was because skeletons was just a variable, not a Skeleton being tracked, so I added the following code to make sure that it worked:

Skeleton skeletons = new Skeleton();

            skeletons = (from s in allSkeletons
                         where s.TrackingState == SkeletonTrackingState.Tracked ||
                         s.TrackingState == SkeletonTrackingState.PositionOnly
                         select s).FirstOrDefault();

            if (skeletons == null)
            {
                return;
            }

            if ((skeletons.TrackingState == SkeletonTrackingState.Tracked ||
                skeletons.TrackingState == SkeletonTrackingState.PositionOnly))
            {
                PersonDetected = true;
            }

这篇关于Kinect骨骼跟踪不起作用的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持IT屋!

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