如何在C#中使用新的Kinect SDK缩放关节 [英] how to scale joints using the new Kinect SDK in C#

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本文介绍了如何在C#中使用新的Kinect SDK缩放关节的处理方法,对大家解决问题具有一定的参考价值,需要的朋友们下面随着小编来一起学习吧!

问题描述

由于已从新的Kinect SDK中删除了ScaleTo(),因此如何使用新的SDK进行缩放?

Since ScaleTo() has been removed from the new Kinect SDK how is the scaling going to be done with the new SDK???

推荐答案

您可以使用Coding4Fun Kinect工具包: http://c4fkinect.codeplex.com/

You can use the Coding4Fun Kinect Toolkit: http://c4fkinect.codeplex.com/

下载该库,将其包含在项目的资源中,然后在using语句中添加对该库的引用.完成此操作后,将为单个关节提供scaleTo()功能.例如rightHand.scaleTo(640, 480).

Download the library, include it in your project's resources and then add a reference to it in your using statements. After you do that, you will have a scaleTo() function for individual joints. e.g., rightHand.scaleTo(640, 480).

图书馆网站上有一些使用它的信息.您还可以在Channe9的骨骼跟踪基础知识"帖子中找到有关使用该库的更多信息: http://channel9.msdn.com/Series/KinectQuickstart/Skeletal-Tracking-Fundamentals

The library website has some information on using it. You can also find more information on using the library in the Skeleton Tracking Fundamentals post at Channe9: http://channel9.msdn.com/Series/KinectQuickstart/Skeletal-Tracking-Fundamentals

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