GdxRuntimeException:无法加载文件 [英] GdxRuntimeException: Couldn't load file
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问题描述
我正在关注libgdx上的此教程.我想做的是从badlogic.jpg副本(副本称为wawa.jpg)中加载纹理:
I am following this tutorial on libgdx. What i am trying to do is loading a texture from a copy of badlogic.jpg (copy is called wawa.jpg):
public class HelloWorld implements ApplicationListener {
SpriteBatch spriteBatch;
Texture texture;
Texture watched_texture;
BitmapFont font;
Vector2 textPosition = new Vector2(100, 100);
Vector2 textDirection = new Vector2(5, 3);
@Override
public void create () {
font = new BitmapFont();
font.setColor(Color.RED);
texture = new Texture(Gdx.files.internal("data/badlogic.jpg"));
watched_texture = new Texture(Gdx.files.internal("data/wawa.jpg"));
spriteBatch = new SpriteBatch();
}
...
我得到的是应用程序崩溃和"com.badlogic.gdx.utils.GdxRuntimeException:无法在调试中加载文件数据/wawa.jpg"
What i get is the crash of application and "com.badlogic.gdx.utils.GdxRuntimeException: Couldn't load file data/wawa.jpg" in debug:
10-18 09:24:45.383: WARN/dalvikvm(330): threadid=9: thread exiting with uncaught exception (group=0x40015560)
10-18 09:24:45.502: ERROR/AndroidRuntime(330): FATAL EXCEPTION: GLThread 10
10-18 09:24:45.502: ERROR/AndroidRuntime(330): com.badlogic.gdx.utils.GdxRuntimeException: couldn't load file 'wawa.jpg'
10-18 09:24:45.502: ERROR/AndroidRuntime(330): at com.badlogic.gdx.graphics.Pixmap.(Pixmap.java:135)
10-18 09:24:45.502: ERROR/AndroidRuntime(330): at com.badlogic.gdx.graphics.Texture.(Texture.java:126)
10-18 09:24:45.502: ERROR/AndroidRuntime(330): at com.badlogic.gdx.graphics.Texture.(Texture.java:104)
10-18 09:24:45.502: ERROR/AndroidRuntime(330): at com.test.myfirsttriangle.MyFirstTriangle.create(MyFirstTriangle.java:29)
10-18 09:24:45.502: ERROR/AndroidRuntime(330): at com.badlogic.gdx.backends.android.AndroidGraphics.onSurfaceCreated(AndroidGraphics.java:284)
10-18 09:24:45.502: ERROR/AndroidRuntime(330): at android.opengl.GLSurfaceView$GLThread.guardedRun(GLSurfaceView.java:1348)
10-18 09:24:45.502: ERROR/AndroidRuntime(330): at android.opengl.GLSurfaceView$GLThread.run(GLSurfaceView.java:1118)
10-18 09:24:45.502: ERROR/AndroidRuntime(330): Caused by: com.badlogic.gdx.utils.GdxRuntimeException: Error reading file: data/wawa.jpg (Internal)
10-18 09:24:45.502: ERROR/AndroidRuntime(330): at com.badlogic.gdx.backends.android.AndroidFileHandle.read(AndroidFileHandle.java:64)
10-18 09:24:45.502: ERROR/AndroidRuntime(330): at com.badlogic.gdx.graphics.Pixmap.(Pixmap.java:132)
10-18 09:24:45.502: ERROR/AndroidRuntime(330): ... 6 more
10-18 09:24:45.502: ERROR/AndroidRuntime(330): Caused by: java.io.FileNotFoundException: data/wawa.jpg
10-18 09:24:45.502: ERROR/AndroidRuntime(330): at android.content.res.AssetManager.openAsset(Native Method)
10-18 09:24:45.502: ERROR/AndroidRuntime(330): at android.content.res.AssetManager.open(AssetManager.java:314)
10-18 09:24:45.502: ERROR/AndroidRuntime(330): at android.content.res.AssetManager.open(AssetManager.java:288)
10-18 09:24:45.502: ERROR/AndroidRuntime(330): at com.badlogic.gdx.backends.android.AndroidFileHandle.read(AndroidFileHandle.java:62)
10-18 09:24:45.502: ERROR/AndroidRuntime(330): ... 7 more
只是不知道出了什么问题.
Just can't figure out what's wrong.
推荐答案
已解决:我没有将新纹理放入android项目的"assets"文件夹中
solved: i didn't put the new texture into the "assets" folder of android project
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