在iOS模拟器上libgdx驱动的iOS游戏未全屏 [英] libgdx powered iOS game not fullscreen on iOS simulator

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本文介绍了在iOS模拟器上libgdx驱动的iOS游戏未全屏的处理方法,对大家解决问题具有一定的参考价值,需要的朋友们下面随着小编来一起学习吧!

问题描述

我使用libgdx 1.2.0制作了一款手机游戏,并且Android可以完美运行,但是当我在iOS模拟器(iPhone 5,iOS 8)上运行该游戏时,该游戏无法正常绘制.

I built a mobile game with libgdx 1.2.0 and Android works perfectly, but when I run the game on iOS simulator (iPhone 5, iOS 8) , it doesn't draw properly.

应该这样绘制.

It's supposed to draw like this.

但是iOS模拟器右侧有一个空格.它不适合屏幕.

But there is a space on the right on iOS simulator. It doesn't fit to the screen.

我对iOS还是很陌生,所以你能告诉我在哪里看吗?

I'm very new to iOS, so could you tell me where to look at?


根据此问题, https://github.com/libgdx/libgdx/issues/2386似乎我需要最新的快照才能解决此问题.我不知道如何使用最新的快照,因此我将等待发布.一旦获得新版本的libgdx,我将更新此问题.


According to this issue https://github.com/libgdx/libgdx/issues/2386 it seems I need the latest snapshot to fix this. I don't know how to work with the latest snapshot, so I'll wait for it by released. I'll update this question once I get the new version of libgdx.

推荐答案

好的,新发布的1.4.1解决了该问题.如果有人不知道如何更新libgdx.

Okay, newly release of 1.4.1 solved the problem. In case, someone doesn't know how to update libgdx.

  1. 在应用程序根目录下打开build.gradle.
  2. 将gdxVersion更改为"1.4.1"
  3. 将roboVMVersion更改为"1.0.0-alpha-04"

我认为您还应该检查 https://github.com/libgdx/libgdx/blob/master/CHANGES 用于libgdx使用的roboVM版本.

I think you should also check https://github.com/libgdx/libgdx/blob/master/CHANGES for roboVM version libgdx uses.

这篇关于在iOS模拟器上libgdx驱动的iOS游戏未全屏的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持IT屋!

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