如何更改libgdx不同的窗口大小? [英] How to change libgdx different window size?

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问题描述

如何在libgdx-android-desktop中更改大小?我对窗口大小感到困惑,不确定如何解决此问题.

How to change size in libgdx-android-desktop? I am confuse on window sizeing and not sure how to solve this problem.

因此对于桌面窗口,我想要500x500,但对于android,我希望全屏显示,因此我无法对其进行硬编码.
由于某些原因,ANDROID_WIDTH始终等于WINDOW_WIDTH.

So for desktop window i want 500x500 but with android i want full screen so i cant hard code it.
For some reason ANDROID_WIDTH is always equal to WINDOW_WIDTH.

 int WINDOW_WIDTH = 500;
 int WINDOW_WIDTH = 500;

public void create() {
    if (Gdx.app.getType() == ApplicationType.Android) {
        int ANDROID_WIDTH = Gdx.graphics.getWidth();
        int ANDROID_HEIGHT = Gdx.graphics.getHeight();
        camera = new OrthographicCamera(ANDROID_WIDTH, ANDROID_HEIGHT);
        camera.translate(ANDROID_WIDTH/2, ANDROID_HEIGHT/2);
        camera.update();
    } else {
        camera = new OrthographicCamera(WINDOW_WIDTH, WINDOW_HEIGHT);
        camera.translate(WINDOW_WIDTH / 2, WINDOW_HEIGHT / 2);
        camera.update();
    }

    Gdx.input.setInputProcessor(new GameInputProcessor());
}

推荐答案

您无法通过更改相机来更改窗口的大小.它们是两个独立的概念.

You cannot change the size of the windows by changing the camera. They are two separate concepts.

您可以通过config lwjpg在主要方法中设置桌面应用程序的大小. Android应用程序还是全屏的.

You set the size on desktop application in your main method through config lwjpg . Android application is full screen anyway.

LwjglApplicationConfiguration cfg = new LwjglApplicationConfiguration();
cfg.title = "Title";
cfg.useGL20 = true;
cfg.height = 640;
cfg.width = 360;
new LwjglApplication(new MyGame(), cfg);

这篇关于如何更改libgdx不同的窗口大小?的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持IT屋!

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