将像素坐标应用于屏幕坐标 [英] Apply pixel Coordinates to Screen Coordinates

查看:336
本文介绍了将像素坐标应用于屏幕坐标的处理方法,对大家解决问题具有一定的参考价值,需要的朋友们下面随着小编来一起学习吧!

问题描述

我正在尝试使一个物体出现在该人最后触摸的位置.但是,当我尝试这样做时,它会显示在错误的位置.我认为这是因为输入返回的坐标与显示坐标不同,我的代码如下:

I'm trying to make an object appear where the person last touched. However when I try to do so it appears in the wrong place. I assume this is because of the fact the coordinates that the input returns is different to the display coordinates, my code is as follows:

public class Core implements ApplicationListener, InputProcessor
          { //Has to be here otherwise the code formatting becomes buggy


private Mesh squareMesh;
private PerspectiveCamera camera;
private Texture texture;
private SpriteBatch spriteBatch;
Sprite sprite;
float moveX = 0;


private final Matrix4 viewMatrix = new Matrix4();
private final Matrix4 transformMatrix = new Matrix4();

@Override
public void create()
{
    Gdx.input.setInputProcessor(this);


    texture = new Texture(Gdx.files.internal("door.png"));

    spriteBatch = new SpriteBatch();
    sprite = new Sprite(texture);
    sprite.setPosition(0, 0);
    viewMatrix.setToOrtho2D(0, 0, 480, 320);

    float x = 0;
    float y = 0;

}

@Override
public void dispose()
{
}

@Override
public void pause()
{
}

@Override
public void render()
{
    viewMatrix.setToOrtho2D(0, 0, 480, 320);
    spriteBatch.setProjectionMatrix(viewMatrix);
    spriteBatch.setTransformMatrix(transformMatrix);
    spriteBatch.begin();
    spriteBatch.disableBlending();
    spriteBatch.setColor(Color.WHITE);

    Gdx.gl.glClear(GL10.GL_COLOR_BUFFER_BIT);


    //spriteBatch.draw(texture, 0, 0, 1, 1, 0, 0, texture.getWidth(),
    //      texture.getHeight(), false, false);
    sprite.draw(spriteBatch);
    spriteBatch.end();
    update();
}

@Override
public void resize(int width, int height)
{
    float aspectRatio = (float) width / (float) height;
    camera = new PerspectiveCamera(67, 2f * aspectRatio, 2f);

}

@Override
public void resume()
{
}

public void update()
{

    float delta = Gdx.graphics.getDeltaTime();

    if(Gdx.input.isTouched())
    {
         Vector3 worldCoordinates = new Vector3(sprite.getX(), sprite.getY(), 0);
         camera.unproject(worldCoordinates);
        sprite.setPosition(Gdx.input.getX(), Gdx.input.getY());

        float moveX = 0;
        float moveY = 0;

 }
     }

为简单起见,我裁剪了这段代码. 我还制作了一个演示该错误的视频: http://www.youtube.com/watch?v=m89LpwMkneI

I cropped this code for sake of simplicty. I also made a video demonstrating the bug: http://www.youtube.com/watch?v=m89LpwMkneI

推荐答案

Camera.unproject converts screen coordinates to world coordinates.

Vector3 pos = new Vector3(Gdx.input.getX(), Gdx.input.getY(), 0);
camera.unproject(pos);
sprite.setPosition(pos.x, pos.y);

这篇关于将像素坐标应用于屏幕坐标的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持IT屋!

查看全文
登录 关闭
扫码关注1秒登录
发送“验证码”获取 | 15天全站免登陆