LibGDX-并非每帧都清洁窗口 [英] LibGDX - The window is not being cleaned every frame

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问题描述

我正在使用LibGDX为Android(基于飞扬的小鸟)构建一个简单的游戏.

I am using LibGDX to build a simple game for android (based on flappy bird).

碰巧,当鸟(演员)移动时,它会将旧图像保留在屏幕上,如下所示:

It happens that when the bird (actor) moves it keeps the old images on the screen, something like this:

我不知道为什么会这样...

I have no idea why this is happening...

这是我的GameplayScreen类(代表游戏屏幕)

Here is my GameplayScreen class (that represents the game screen)

public class GameplayScreen extends ScreenAdapter{

    private FlappyBird _game;
    private OrthographicCamera _camera;

    private Stage _gameplayStage;
    private Bird _bird;
    private Image _background;


    public GameplayScreen(FlappyBird game){
        _game = game;

        _camera = new OrthographicCamera(FlappyBird.WIDTH, FlappyBird.HEIGHT);

        _gameplayStage = new Stage(new StretchViewport(FlappyBird.WIDTH, FlappyBird.HEIGHT, _camera));

        _background = new Image(Assets.background);
        _gameplayStage.addActor(_background);

        _bird = new Bird();
        _bird.setPosition(FlappyBird.WIDTH * 0.25f, FlappyBird.HEIGHT/2, Align.center);
        _gameplayStage.addActor(_bird);

    }

    @Override
    public void render(float delta){
        _gameplayStage.act();
        _gameplayStage.draw();
    }

    /*Resizes the camera when the screen is resized*/
    @Override
    public void resize(int width, int height){
        _camera.setToOrtho(false, width, height);
        Assets.batch.setProjectionMatrix(_camera.combined);
        _gameplayStage.getViewport().update(width, height, true);
    }
}

有人知道吗?

推荐答案

    //set the background color
    Gdx.gl.glClearColor(0, 0, 0, 0);
    //clear 
    Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);

在您的render方法中添加上面的代码.这样做是为了清除屏幕上的框架.

Add the code above in your render method. What this does is to clear the frames on the screen.

这篇关于LibGDX-并非每帧都清洁窗口的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持IT屋!

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