无法运行一些Android设备的应用 [英] Can't run application on some Android devices

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问题描述

我做了一个QtQuick计划,我发现Qt使用OpenGL ES 2.0的库。
我缓行构建和我的应用程序部署到所有的设备,我已经包括AVD。

I made a QtQuick program and I found that Qt uses OpenGL ES 2.0 library. I amble to build and deploy my application to all devices, I have including AVD.

不过,在某些设备上我收到错误日志:

But on some devices I receive error log:

W/Qt      ( 1246): eglconvenience/qeglconvenience.cpp:289 (void* QEglConfigChooser::chooseConfig()): Cant find EGLConfig, returning null config
W/Qt      ( 1246): eglconvenience/qeglconvenience.cpp:289 (void* QEglConfigChooser::chooseConfig()): Cant find EGLConfig, returning null config
W/Qt      ( 1246): scenegraph/qsgcontext.cpp:438 (virtual void QSGRenderContext::initialize(QOpenGLContext*)): QSGContext::initialize: depth buffer support missing, expect rendering errors
W/Qt      ( 1246): scenegraph/qsgcontext.cpp:440 (virtual void QSGRenderContext::initialize(QOpenGLContext*)): QSGContext::initialize: stencil buffer support missing, expect rendering errors
E/libEGL  ( 1246): called unimplemented OpenGL ES API
E/libEGL  ( 1246): called unimplemented OpenGL ES API
E/libEGL  ( 1246): called unimplemented OpenGL ES API
E/libEGL  ( 1246): called unimplemented OpenGL ES API
E/libEGL  ( 1246): called unimplemented OpenGL ES API
E/libEGL  ( 1246): called unimplemented OpenGL ES API
E/libEGL  ( 1246): called unimplemented OpenGL ES API
E/libEGL  ( 1246): called unimplemented OpenGL ES API
W/Qt      ( 1246): opengl/qopenglshaderprogram.cpp:319 (bool QOpenGLShaderPrivate::compile(QOpenGLShader*)): QOpenGLShader::compile(Vertex): failed
E/libEGL  ( 1246): called unimplemented OpenGL ES API
E/libEGL  ( 1246): called unimplemented OpenGL ES API
E/libEGL  ( 1246): called unimplemented OpenGL ES API
E/libEGL  ( 1246): called unimplemented OpenGL ES API
E/libEGL  ( 1246): called unimplemented OpenGL ES API
E/libEGL  ( 1246): called unimplemented OpenGL ES API
E/libEGL  ( 1246): called unimplemented OpenGL ES API
W/Qt      ( 1246): opengl/qopenglshaderprogram.cpp:319 (bool QOpenGLShaderPrivate::compile(QOpenGLShader*)): QOpenGLShader::compile(Fragment): failed
E/libEGL  ( 1246): called unimplemented OpenGL ES API
E/libEGL  ( 1246): called unimplemented OpenGL ES API
E/libEGL  ( 1246): called unimplemented OpenGL ES API
E/libEGL  ( 1246): called unimplemented OpenGL ES API
E/libEGL  ( 1246): called unimplemented OpenGL ES API
E/libEGL  ( 1246): called unimplemented OpenGL ES API
E/libEGL  ( 1246): called unimplemented OpenGL ES API
E/libEGL  ( 1246): called unimplemented OpenGL ES API
D/Qt      ( 1246): scenegraph/coreapi/qsgbatchrenderer.cpp:155 (QSGBatchRenderer::ShaderManager::Shader* QSGBatchRenderer::ShaderManager::prepareMaterial(QSGMaterial*)): Renderer failed shader compilation: 
D/Qt      ( 1246): "" 
F/libc    ( 1246): Fatal signal 11 (SIGSEGV) at 0x00000008 (code=1), thread 1283 (QSGRenderThread)

有是,其他的OpenGL 3.0,这些设备未Qt支持的事情。
你知道如何解决它?

There is a thing that those devices other OpenGL 3.0, which is not supported by Qt. Do you know how to fix it?

推荐答案

重新安装Android SDK中,Androind NDK,JDK,Qt的最新版本的应用程序后的作品好就AVD。

After reinstalling Android SDK, Androind NDK, JDK, Qt to the latest versions applications works good on AVD.

安装的版本:


  • Android SDK中:23.0.2

  • 的Andr​​oid NDK:r9d

  • JDK:1.6

  • 的Qt 5.2.1

  • 操作系统:OS X 10.9.3

这篇关于无法运行一些Android设备的应用的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持IT屋!

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