ImageIO.read()无限循环 [英] ImageIO.read() infinite loop

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问题描述

ImageIO.read()似乎陷入了无限循环.

ImageIO.read() just seems to be stuck in an infinite loop.

我的代码:

import java.awt.image.BufferedImage;
import java.io.File;
import java.io.IOException;

import javax.imageio.ImageIO;

public class Texture {
    BufferedImage _img;

    public Texture(String path) {
        try {
            _img = ImageIO.read(new File(path));
        } catch (final IOException e) {
            e.printStackTrace();
        }
    }
}

其他班级:

private Texture _tex;
_tex = new Texture("/res/img.png");

我尝试通过该URL和File加载图像,但没有效果.

I have tried loading the image this URL and File, none works.

在Mac上,我正在使用eclipse,并且与LWJGL 3有任何关系.

I am using eclipse, on a mac, and I am using LWJGL 3 if that has anything to do with anything.

希望您能帮助我! :-)

Hope you can help me! :-)

推荐答案

而不是使用文件,请尝试使用像这样的输入流:

Instead of using a File, try using an input stream like this:

InputStream stream = Texture.class.getResourceAsStream(path);
_img = ImageIO.read(stream);

我实际上遇到了类似的问题,但这与BufferedImages的创建有关.

I'm actually experiencing a similar issue, but it's related to the creation of BufferedImages.

这篇关于ImageIO.read()无限循环的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持IT屋!

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