Lua 4.0随机数生成器 [英] Lua 4.0 random number generator

查看:456
本文介绍了Lua 4.0随机数生成器的处理方法,对大家解决问题具有一定的参考价值,需要的朋友们下面随着小编来一起学习吧!

问题描述

我在Lua 4.0中没有访问random()的权限(不要问),所以我需要滚动自己的随机数生成器.或者更确切地说,我不得不推出另一种产品,因为我几年前实施的产品现在使我失败了. IE.我注意到重复的值很不好.

I don't have access to random() in Lua 4.0 (DON'T ASK), so I need to roll my own random number generator. Or rather I have to roll another one since the one I implemented several years ago is failing me now. I.e. I am noticing repeating values which is bad.

我可以使用Lua编写的任何建议或示例吗?仅供参考,这是我直到现在为止一直在用的那个:

Any suggestions or examples written in Lua that I can use? FYI here's the one I've been using up until now:

seedobja = 1103515245
seedobjc = 12345
seedobjm = 4294967295 --0x100000000

function srandom(seedobj, fVal1, fVal2)
    seedobj[1] = mod(seedobj[1] * seedobja + seedobjc, seedobjm)
    local temp_rand = seedobj[1] / (seedobjm - 1)
    if (fVal2) then
        return floor(fVal1 + 0.5 + temp_rand * (fVal2 - fVal1))
    elseif (fVal1) then
        return floor(temp_rand * fVal1) + 1
    else
        return temp_rand
    end
end

以后的编辑已删除.

推荐答案

这是另一种尝试(始终为Lua 5.1代码),使用的是Knuth对减法生成器的C进行的适应(此时不是线性同余的).根据Knuth的说法,它应该与FP算术(甚至单精度)一起工作.

Here is another attempt (always Lua 5.1 code), using an adaptation from C of a subtractive generator by Knuth (not linear congruential then). According to Knuth it should work with FP arithmetic (even single precision).

local mod = math.fmod
local floor = math.floor
local abs = math.abs

local B =  4000000

-- rough adaptation of Knuth float generator
function srandom( seedobj, fVal1, fVal2 )
    local ma = seedobj.ma
    local seed = seedobj.seed
    local mj, mk
    if seed < 0 or not ma then
        ma = {}
        seedobj.ma = ma
        mj = abs( 1618033 - abs( seed ) )
        mj = mod( mj, B )
        ma[55] = mj
        mk = 1
        for i = 1, 54 do
            local ii = mod( 21 * i,  55 )
            ma[ii] = mk
            mk = mj - mk
            if mk < 0 then mk = mk + B end
            mj = ma[ii]
        end
        for k = 1, 4 do
            for i = 1, 55 do
                ma[i] = ma[i] - ma[ 1 + mod( i + 30,  55) ]
                if ma[i] < 0 then ma[i] = ma[i] + B end
            end
        end
        seedobj.inext = 0
        seedobj.inextp = 31
        seedobj.seed = 1
    end -- if
    local inext = seedobj.inext
    local inextp = seedobj.inextp
    inext = inext + 1
    if inext == 56 then inext = 1 end
    seedobj.inext = inext
    inextp = inextp + 1
    if inextp == 56 then inextp = 1 end
    seedobj.inextp = inextp
    mj = ma[ inext ] - ma[ inextp ]
    if mj < 0 then mj = mj + B end
    ma[ inext ] = mj
    local temp_rand = mj / B
    if fVal2 then
        return floor( fVal1 + 0.5 + temp_rand * ( fVal2 - fVal1 ) )
    elseif fVal1 then
        return floor( temp_rand * fVal1 ) + 1
    else
        return temp_rand
    end
end

-- test

-- Note: seedobj must be a table with a field named `seed`;
-- this field must be negative; after the first number has
-- been generated, the seedobj table will be populated with
-- additional state needed to generate numbers; changing its
-- `seed` field to a negative number will reinitialize the
-- generator and start a new pseudorandom sequence.
local seedobj = { seed = -232343 }
for i = 1, 100 do
    print( srandom( seedobj, 100, 1000 ) )
end

这篇关于Lua 4.0随机数生成器的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持IT屋!

查看全文
登录 关闭
扫码关注1秒登录
发送“验证码”获取 | 15天全站免登陆