5.2中的嵌入式Lua沙盒/来自lua.file的功能设置环境 [英] Sandboxing Embedded Lua in 5.2 / Set Envirenment for Functions from lua.file
问题描述
让我们说我至少有两个lua脚本文件.
Lets say i have at least two lua script files.
test1.lua test2.lua
test1.lua test2.lua
都定义了一个初始化函数和其他名称相似的函数.
both define an init function and other functions with similar names.
如何使用Lua 5.2将使用c ++/c的每个脚本文件加载到单独的环境中,以使相同的函数名称不会发生冲突-我发现5.1的示例代码对我不起作用(因为setenv消失了,并且lua_setuservalue似乎不起作用)
How can i load each script file using c++/c into a separate environment using Lua 5.2 so that the same function names will not clash - i found a sample code for 5.1 which does not work for me (because setenv is gone and lua_setuservalue does not seem to work)
基本上,如果我将setenv替换为setuservalue-我会遇到访问冲突.
Basically if i replace setenv with setuservalue - i get an access violation.
推荐答案
非正式Lua常见问题解答在Lua中有一个有关沙盒的条目. 我的猜测是,您可以轻松地将该逻辑转换为C/C ++代码.
The unofficial Lua FAQ has an entry about sandboxing in Lua. My guess is that you can transpose that logic easily enough to your C/C++ code.
另请参见lua用户Wiki上的 LuaFiveTo .
See also LuaFiveTo on the lua-users wiki.
更正
确实不像看起来那么琐碎.但是最后一点很简单:加载块,推送_ENV表,使用lua_setupvalue(L,-2,1)
.重要的是该表应位于堆栈的顶部.
It's indeed not as trivial as it seemed. But in the end the point is simple: load your chunk, push the _ENV table, use lua_setupvalue(L,-2,1)
. The important is that the table should be at the top of the stack.
作为一个小例子,使用默认为_G的2种环境通过元表读取内容:
As a small example, using 2 environments defaulting to _G for reading stuff via metatables:
#include <lua.h>
#include <lualib.h>
#include <lauxlib.h>
int main(void){
lua_State *L = luaL_newstate();
char *file1 = "file1.lua";
char *file2 = "file2.lua";
luaL_openlibs(L);
luaL_loadfile(L,file2); // S: 1
luaL_loadfile(L,file1); // S: 2
lua_newtable(L); // ENV for file 1: S: 321
lua_newtable(L); // ENV for file 2: S: 4321
//lets have each function have its metatable, where missed lookups are
//instead looked up in the global table _G
lua_newtable(L); // metatable S: 54321
lua_getglobal(L,"_G"); // pushes _G, which will be the __index metatable entry S: 654321
lua_setfield(L,-2,"__index"); // metatable on top S: 54321
lua_pushvalue(L,-1); // copy the metatable S: 554321
lua_setmetatable(L,-3); // set the last copy for env2 S: 54321
lua_setmetatable(L,-3); // set the original for env1 S: 4321
// here we end up having 2 tables on the stack for 2 environments
lua_setupvalue(L,1,1); // first upvalue == _ENV so set it. S: 321
lua_setupvalue(L,2,1); // set _ENV for file S: 21
// Remaining on the stack: 2 chunks with env set.
lua_pcall(L,0,LUA_MULTRET,0);
lua_pcall(L,0,LUA_MULTRET,0);
lua_close(L);
return 0;
}
对于2个Lua文件:
-- file1.lua
function init()
A="foo"
print("Hello from file1")
print(A)
end
init()
-- file2.lua
-- this shows that stuff defined in file1 will not polute the environment for file2
print("init function is",tostring(init))
function init()
A="bar"
print("Hello from file2")
print(A)
end
init()
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