使用#CGAL的3D网格的三角形的角度 [英] Angles of triangles of a 3D mesh using #CGAL
问题描述
我想知道是否可以使用CGAL函数计算3D网格(用图形表示)的三角形的角度?
I would like to know if it is possible to compute the angles of triangles of a 3D mesh (represented with a graph) using a function of CGAL ?
谢谢
推荐答案
如果您有一个具有三个点a
,b
和c
的非退化三角形,则三角形的角度即余弦a
处的角度是两个向量的标量积除以它们的长度:
If you have a non-degenerated triangle with three points a
, b
, and c
, the angle of triangle, the cosine of the angle at a
is the scalar product of two vectors divided by their lengths:
CGAL::Vector_3<K> v1 = b - a;
CGAL::Vector_3<K> v2 = c - a;
double cosine = v1 * v2 / CGAL::sqrt(v1*v1) / CGAL::sqrt(v2 * v2);
其中,K
是用于这些点的内核类型.角度本身在半径中可以通过以下方式计算:
where K
is the type of kernel that you are using for the points. The angle itself in radius can be computed by:
double angle = std::acos(cosine);
当然,对于退化的三角形,长度可以为零,并且上面的表达式将计算0./0.
(即 not-a-number ).您必须分别处理这种情况.
Of course, for degenerate triangles, the lengths can be zero, and the expression above will compute 0./0.
(that is a not-a-number). You have to deal with that case separately.
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