three.js:渲染具有自定义纹理的3d文本 [英] three.js: rendering 3d text with custom texture
问题描述
我一直想知道是否可以将加载的图像作为纹理对3d文本进行蒙皮处理?我知道您可以使用多维数据集和其他多维数据集来完成此操作,因为大多数示例都向教程展示了如何执行此操作.
我尝试用3映射它.从路径定向的ImageUtils.loadTexture
,但是我得到的是一些透明对象.我想知道如何使用相同的概念,例如:
CubeGeometry(width, height, depth, widthSegments, heightSegments, depthSegments, listofmaterials)
从TextGeometry( text, {parameters} )
开始在TextGeometry中为
.
我们可能必须使用 https://github的每一面都这样做.com/mrdoob/three.js/issues/1318 作为指南.
下面是一个示例3D文本,其中应用了纹理:
http://stemkoski.github.io/Three.js/Text3D- Textures.html
希望有帮助!
I've been wondering is it possible to do skinning to the 3d text with loaded images as texture? I knew you could do it with cubes and others since most of the sample were showing tutorials how to do it.
What did I tried was map it with THREE. ImageUtils.loadTexture
directed from the path but what did i get is some transparency object. I wonder how to use the same concept such as:
CubeGeometry(width, height, depth, widthSegments, heightSegments, depthSegments, listofmaterials)
in TextGeometry since TextGeometry( text, {parameters} )
.
It might be possible we have to do it for every sides using https://github.com/mrdoob/three.js/issues/1318 as guidelines.
Here is an example of 3D text with a texture applied:
http://stemkoski.github.io/Three.js/Text3D-Textures.html
Hope it helps!
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