使用真实设备时,转换为css的设备方向数据的行为很奇怪 [英] Device orientation data transformed to css behaves strange when using a real device
问题描述
此问题仍在继续上一个:
我创建了一个模仿手机方向的CSS小部件( js小提琴).使用dev-tools传感器选项卡时,小部件可以完美运行,将事件数据转换为CSS rotation3d字符串,如下所示(answer by @ Andrey):
This question is in continue to a previous one:
I've created a CSS widget mimicking the phone orientation (js fiddle). When using the dev-tools sensors tab, the widget works perfectly, transforming the event data to a CSS rotate3d string like so (answer by@Andrey):
function degreesToRadians (deg) {
return deg * Math.PI / 180;
}
class EulerAngles {
constructor(alpha, beta, gamma) {
this.alpha = alpha;
this.beta = beta;
this.gamma = gamma;
}
toRotate3DString() {
const gammaAxisY = -Math.sin(degreesToRadians(this.beta));
const gammaAxisZ = Math.cos(degreesToRadians(this.beta));
const axis = {
alpha: [0, 1, 0],
beta: [-1, 0, 0],
gamma: [0, gammaAxisY, gammaAxisZ]
};
return (
"rotate3d(" +
axis.alpha.join(",") +
"," +
this.alpha +
"deg) " +
"rotate3d(" +
axis.beta.join(",") +
"," +
this.beta +
"deg) " +
"rotate3d(" +
axis.gamma.join(",") +
"," +
this.gamma +
"deg)"
);
}
}
但是,如果我使用真实的设备(导航至js小提琴),则会出现奇怪的行为,尤其是在以纵向模式握住手机时.这是为什么?我该如何解决?
However, if I use a real device (navigating to the js fiddle), I get strange behaviors, especially when holding the phone in portrait mode. Why is that? how can I fix it?
更新:
阅读此答案后,我想我的问题是我正在使用Euler角度. 此视频很好地说明了这一点.
Update:
After reading this answer, I guess my problem is that I'm using Euler angles. This video explains it well.
但是,我仍在努力将设备方向数据(alpha,beta,gamma)转换为稳定的CSS转换.
However, I'm still struggling with converting the device orientation data (alpha, beta, gamma) to a stable CSS transformation.
我当时在考虑使用matrix3d转换,但是缺乏转换alpha,beta和amp;的数学知识.伽玛转换为4X4矩阵.
I was thinking of using matrix3d transform, but lack the mathematical knowledge of converting alpha, beta & gamma to a 4X4 matrix.
任何帮助将不胜感激.
Any help will be appreciated.
推荐答案
发现使用四元数是遇到该问题(Gimbel锁)时要走的路.我发现了一个出色的 npm库可以像这样处理数学:
Found out that using Quaternion is the way to go when encountering that problem (Gimbel lock). I've found an excellent npm library to handle the math like so:
var rad = Math.PI / 180;
window.addEventListener("deviceorientation", function(ev) {
// Update the rotation object
var q = Quaternion.fromEuler(ev.alpha * rad, ev.beta * rad, ev.gamma * rad, 'ZXY');
// Set the CSS style to the element you want to rotate
elm.style.transform = "matrix3d(" + q.conjugate().toMatrix4() + ")";
}, true);
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