WinRT中的触摸手势(使用monogame) [英] Touch gestures in WinRT (using monogame)
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问题描述
我目前有以下代码:
internal void HandleTouch()
{
TouchPanel.EnabledGestures = GestureType.DragComplete | GestureType.FreeDrag;
while (TouchPanel.IsGestureAvailable)
{
GestureSample gesture = TouchPanel.ReadGesture();
if (gesture.GestureType == GestureType.DragComplete)
{
MyAction(gesture.Delta.X, gesture.Delta.Y);
}
else if (gesture.GestureType == GestureType.FreeDrag)
{
OtherAction();
}
}
}
我遇到的问题是Delta
始终为0.我读到某处Monogame处理拖动手势的方式有所不同,但是无论我使用此方法还是手动迭代触摸集合,都会遇到相同的问题.
The problem that I have is that the Delta
is always 0. I read somewhere that Monogame deals with dragging gestures differently, but whether I use this method, or manually iterate through the touch collection, I get the same issue.
如何更改此值,以便获得正确的增量值?
How can I change this so that I get the correct delta value?
推荐答案
您可以使用
TouchCollection touches = TouchPanel.GetState();
然后是您第一次检测到触摸
and then the first time you detect a touch
touches.First().State == TouchLocationState.Pressed || touches.First().State == TouchLocationState.Moved
您保存位置touches.First().Position
然后检测拖动何时结束
touches.First().State == TouchLocationState.Released
您可以使用Vector2.Distance
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