.NET - dictionary.Keys.Add? [英] .net - dictionary.Keys.Add?
问题描述
在.NET中,的IDictionary< K,V>
定义。键
和。值
属性,每一个都是一个的ICollection<>
,而不是的IEnumerable<>
,这似乎是这将是一个更自然的适合我。
In .Net, IDictionary<K, V>
defines .Keys
and .Values
properties, each of which is an ICollection<>
rather than IEnumerable<>
, which seems like it would be a more natural fit to me.
有没有合理的使用情况下调用。新增
或卸下摆臂
在。键的一个实例
或 .Values
的IDictionary&LT; K,V&GT;
Is there any reasonable use case to call .Add
or .Remove
on .Keys
or .Values
of an instance of an IDictionary<K, V>
?
推荐答案
没有,大概没有合理的使用情况。有极少数(可能是零)正当理由的。
No, probably no reasonable use case. There are very few (probably zero) legitimate reasons for this at all.
在词典&LT; TKEY的,TValue&GT;
类返回 KeyCollection
其。键
这又抛出 NotSupportedException异常
是变异从字典中是不允许的派生的密钥集合。只要努力直接添加到它。我想,它返回一个的ICollection
遗留原因,而且也应该不惜一切代价避免了。
The Dictionary<TKey, TValue>
class returns a KeyCollection
for its .Keys
which in turn throws NotSupportedException
with "Mutating a key collection derived from a dictionary is not allowed." whenever trying to add directly to it. I imagine that it returns an ICollection
for legacy reasons and probably should be avoided at all costs now.
事实上,除非从的ICollection
返回。键
有一个参照其含有 IDictionary的
,我看不出任何有用的东西发生。该。新增
的的ICollection
将不得不告诉含的IDictionary $ C $的C>这是什么意思插件。也许你想实现某种形式的
设置
你可以做这样的事情:
In fact unless the ICollection
returned from .Keys
had a reference to its containing IDictionary
, I can't see anything useful happen. The .Add
of the ICollection
would have to tell the containing IDictionary
what this add meant. Perhaps you wanted to implement some form of a Set
you could do something like this:
public class StringSet : IDictionary<string, int> {
private readonly Dictionary<string, int> _InternalDictionary = new Dictionary<string, int>();
public int this[string key] {
get { return _InternalDictionary[key]; }
set { _InternalDictionary[key] = value; }
}
private StringCollection _Keys;
public ICollection<string> Keys {
get {
if(_Keys == null) _Keys = new StringCollection(this);
return _Keys;
}
}
ICollection<string> IDictionary<string, int>.Keys {
get {
if(_Keys == null) _Keys = new StringCollection(this);
return _Keys;
}
}
public ICollection<int> Values { get { throw new NotImplementedException();} }
public void Add(string key, int value) { _InternalDictionary.Add(key, value); }
public bool ContainsKey(string key) { return _InternalDictionary.ContainsKey(key); }
public bool Remove(string key) { return _InternalDictionary.Remove(key); }
public bool TryGetValue(string key, out int value) { return _InternalDictionary.TryGetValue(key, out value); }
public void Clear() { throw new NotImplementedException(); }
public void Add(KeyValuePair<string, int> item) { throw new NotImplementedException(); }
public bool Contains(KeyValuePair<string, int> item) { throw new NotImplementedException(); }
public void CopyTo(KeyValuePair<string, int>[] array, int arrayIndex) { throw new NotImplementedException(); }
public bool Remove(KeyValuePair<string, int> item) { throw new NotImplementedException(); }
public int Count { get { return _InternalDictionary.Count; } }
public bool IsReadOnly { get { return false; } }
public IEnumerator<KeyValuePair<string, int>> GetEnumerator() { throw new NotImplementedException(); }
IEnumerator IEnumerable.GetEnumerator() { return GetEnumerator(); }
}
public class StringCollection : ICollection<string> {
private readonly StringSet _ContainingSet;
public StringCollection(StringSet set) {
_ContainingSet = set;
}
public void Add(string item) {
if(_ContainingSet.ContainsKey(item)) _ContainingSet[item]++;
else _ContainingSet[item] = 1;
}
public bool Contains(string item) { return _ContainingSet.ContainsKey(item); }
public bool Remove(string item) { throw new NotImplementedException(); }
public void Clear() { throw new NotImplementedException(); }
public void CopyTo(string[] array, int arrayIndex) { throw new NotImplementedException(); }
public int Count { get { return _ContainingSet.Count; } }
public bool IsReadOnly { get { return false; } }
public IEnumerator<string> GetEnumerator() { throw new NotImplementedException(); }
IEnumerator IEnumerable.GetEnumerator() { return GetEnumerator(); }
}
当然,还有一个更好的方法来实现这种或类似您的特定需求。这样做的唯一好处是让。新增
在返回键
StringCollection
。我想用我的 StringSet
使用父 StringSet
类反正迫人。但是,它有可能会有人想上面覆盖的行为。
Surely there is a better way to implement this or similar for your specific needs. The only benefit this has is allowing .Add
on the returned Keys
StringCollection
. I would want to force people using my StringSet
to use the parent StringSet
class anyway. But, it is possible that someone would want the above overridden behavior.
这个调用它:
var set = new StringSet();
var keys = set.Keys;
keys.Add("hello");
keys.Add("hello");
keys.Add("world");
Debug.Print("hello: {0}, world: {1}", set["hello"], set["world"]);
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