IronPython的DLR;将参数传递给编译code? [英] IronPython DLR; passing parameters to compiled code?
问题描述
我目前在做下面的创建和执行一个简单的Python计算,采用DLR:
ScriptRuntime运行时间= Python.CreateRuntime();
的ScriptEngine引擎= runtime.GetEngine(PY);
MemoryStream的毫秒=新的MemoryStream();
runtime.IO.SetOutput(MS,新的StreamWriter(MS));
ScriptSource SS = engine.CreateScriptSourceFromString(打印1 + 1,源$ C $ cKind.Interactive code);
编译code CC = ss.Compile();
cc.Execute();
INT长度=(INT)ms.Length;
字节[]字节=新字节[长度];
ms.Seek(0,SeekOrigin.Begin);
ms.Read(字节,0,(int)的ms.Length);
。字符串结果= Encoding.GetEncoding(UTF-8)的GetString(字节,0,(int)的ms.Length);
Console.WriteLine(结果);
它打印2到控制台,但;
我想获得的1 + 1的结果,而不必进行打印(如,这似乎是一个昂贵的操作)。什么我给你cc.Execute的结果()来为空。有没有其他方法可以让我得到执行(结果变量)?
我也试图找到一种方法来传递参数,即这样的结果是ARG1 + ARG2,而且不知道该怎么做;唯一的其他重载执行需要ScriptScope作为参数,我从来没有使用过蟒蛇。任何人都可以帮忙吗?
回答这两个问题:(德斯科的接受为我指出了正确的方向)
的ScriptEngine PY = Python.CreateEngine();
ScriptScope PYS = py.CreateScope();
ScriptSource SRC = py.CreateScriptSourceFromString(A + B);
编译= src.Compile编译code();
pys.SetVariable(一,1);
pys.SetVariable(b的,1);
VAR的结果= compiled.Execute(PYS);
Console.WriteLine(结果);
您可以评估EX pression Python和返回其结果(1)或范围将值分配给某个变量,后来捡起来(2)
VAR PY = Python.CreateEngine();
// 1
变种值= py.Execute(1 + 1);
Console.WriteLine(值);
// 2
变种scriptScope = py.CreateScope();
py.Execute(一个= 1 + 1,scriptScope);
变种值2 = scriptScope.GetVariable(一);
Console.WriteLine(值2);
I'm currently doing the following to create and execute a simple python calculation, using DLR:
ScriptRuntime runtime = Python.CreateRuntime();
ScriptEngine engine = runtime.GetEngine("py");
MemoryStream ms = new MemoryStream();
runtime.IO.SetOutput(ms, new StreamWriter(ms));
ScriptSource ss = engine.CreateScriptSourceFromString("print 1+1", SourceCodeKind.InteractiveCode);
CompiledCode cc = ss.Compile();
cc.Execute();
int length = (int)ms.Length;
Byte[] bytes = new Byte[length];
ms.Seek(0, SeekOrigin.Begin);
ms.Read(bytes, 0, (int)ms.Length);
string result = Encoding.GetEncoding("utf-8").GetString(bytes, 0, (int)ms.Length);
Console.WriteLine(result);
Which prints '2' to the console, but;
I want to get the result of 1 + 1 without having to print it (as that seems to be a costly operation). Anything I assign the result of cc.Execute() to is null. Is there any other way I can get the resulting variables from Execute()?
I am also trying to find a way to pass in parameters, i.e. so the result is arg1 + arg2 and have no idea how to do that; the only other overload for Execute takes ScriptScope as a parameter, and I've never used python before. Can anyone help?
[Edit] The answer to both questions: (Desco's accepted as pointed me in the right direction)
ScriptEngine py = Python.CreateEngine();
ScriptScope pys = py.CreateScope();
ScriptSource src = py.CreateScriptSourceFromString("a+b");
CompiledCode compiled = src.Compile();
pys.SetVariable("a", 1);
pys.SetVariable("b", 1);
var result = compiled.Execute(pys);
Console.WriteLine(result);
You can either evaluate expression in Python and return its result (1) or assign value to some variable in scope and later pick it (2):
var py = Python.CreateEngine();
// 1
var value = py.Execute("1+1");
Console.WriteLine(value);
// 2
var scriptScope = py.CreateScope();
py.Execute("a = 1 + 1", scriptScope);
var value2 = scriptScope.GetVariable("a");
Console.WriteLine(value2);
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