这是什么错误讯息,它是由rokonandroid游戏引擎所致 [英] What does this error message mean, it's caused by the rokonandroid game engine

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问题描述

我有现在我有我的整个游戏设置了一个App Engine的问题,它那种很烂。
这是什么错误消息意味着什么呢?我真的不明白是什么问题。是导致该游戏引擎恼我的精灵的一个问题?

I'm having problems with an app engine now that I have my whole game set up, it kind of sucks. What's this error message mean? I really don't understand what the problem is. Is the problem with one of my sprites that is causing the game engine to get mad?

12-13 12:48:15.389: ERROR/Rokon(1776):   addToActive(1505553220)
12-13 12:48:15.389: WARN/System.err(1776): java.lang.Exception:   addToActive(1505553220)
12-13 12:48:15.389: WARN/System.err(1776):     at com.stickycoding.rokon.Debug.error(Debug.java:71)
12-13 12:48:15.389: WARN/System.err(1776):     at com.stickycoding.rokon.TextureManager.addToActive(TextureManager.java:54)
12-13 12:48:15.389: WARN/System.err(1776):     at com.stickycoding.rokon.Texture.onLoadTexture(Texture.java:228)
12-13 12:48:15.389: WARN/System.err(1776):     at com.stickycoding.rokon.GLHelper.checkTextureValid(GLHelper.java:201)
12-13 12:48:15.389: WARN/System.err(1776):     at com.stickycoding.rokon.GLHelper.bindTexture(GLHelper.java:189)
12-13 12:48:15.389: WARN/System.err(1776):     at com.stickycoding.rokon.GLHelper.drawNormal(GLHelper.java:366)
12-13 12:48:15.389: WARN/System.err(1776):     at com.stickycoding.rokon.DrawableObject.onDrawNormal(DrawableObject.java:382)
12-13 12:48:15.389: WARN/System.err(1776):     at com.stickycoding.rokon.DrawableObject.onDraw(DrawableObject.java:360)
12-13 12:48:15.389: WARN/System.err(1776):     at com.stickycoding.rokon.Layer.onDraw(Layer.java:138)
12-13 12:48:15.397: WARN/System.err(1776):     at com.stickycoding.rokon.Scene.onDraw(Scene.java:934)
12-13 12:48:15.397: WARN/System.err(1776):     at com.stickycoding.rokon.RokonRenderer.onDrawFrame(RokonRenderer.java:40)
12-13 12:48:15.397: WARN/System.err(1776):     at com.stickycoding.rokon.GLSurfaceView$GLThread.guardedRun(GLSurfaceView.java:1112)
12-13 12:48:15.397: WARN/System.err(1776):     at com.stickycoding.rokon.GLSurfaceView$GLThread.run(GLSurfaceView.java:946)

任何投入将是有益的,谢谢!

Any input would be useful, thank you!

推荐答案

我只是看着源$ C ​​$ C,它会出现ROKON只是抛出一个随​​机异常所以它有点棘手的追查问题真的来了从。

I just looked at the source code, it would appear that Rokon just throws a random exception so it's kinda tricky to trace where the issue is really coming from.

我觉得你最好的选择将被切换到使用Java源代码code的应用程序,并从那里调试它。

I think your best bet would to be switching over to using the Java source code for the app and debugging it from there.

最有可能的罪魁祸首是在
TextureManager.java

The most likely culprit is in TextureManager.java

揣摩那是什么质地,你要加载/重装的状态,它可以帮助你。

Try to figure out what is the state of that texture you are trying to load/reload and it may help you.

这篇关于这是什么错误讯息,它是由rokonandroid游戏引擎所致的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持IT屋!

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