如何创建和分配C缓冲区作为目标C类的一部分 [英] how to create and allocate a C buffer as part of an objective C class

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本文介绍了如何创建和分配C缓冲区作为目标C类的一部分的处理方法,对大家解决问题具有一定的参考价值,需要的朋友们下面随着小编来一起学习吧!

问题描述

最好用一个例子来解释:

best to explain with an example:

在我的AudioItem.h中

in my AudioItem.h

#define ITEM_CAPACITY 100

typedef struct DataStruct {
    void *                          content;
    UInt32                          size;
} DataStruct;

typedef DataStruct *DataStructRef;

@interface AudioItem : NSObject
{        
    DataStructRef data;        
}

@property (assign, readwrite) DataStructRef data;

在AudioItem.m中 @合成数据;

in AudioItem.m @synthesize data;

-(id)initWithID:(NSString *)itemID
{
    self = [super init];        
    data->content = malloc(ITEM_CAPACITY);
    return self;
}

上面的代码看起来很像这个 ,但我收到BAD_EXEC_ERROR ..怎么回事?我想使用C缓冲区而不是某些NSMutableData或我尝试使用NSMutableData尝试的b/c的原因,我感觉这正在减慢我的实时应用程序

The above code looks a lot like this one, but I get a BAD_EXEC_ERROR.. how come? The reason why I would like to use a C buffer rather than some NSMutableData or whatever is b/c I've tried using NSMutableData and I feel like it's slowing down my real time application

推荐答案

它失败,因为在设置其内容时data是空指针.

it fails because data is a null pointer when you set its content.

执行此操作的简单方法是:

the easy way to do this is:

enum { ITEM_CAPACITY = 100 };

typedef struct DataStruct {
    char content[ITEM_CAPACITY];
    UInt32 size;
} DataStruct;

@interface AudioItem : NSObject
{        
@private
    DataStruct data;
}

@implementation AudioItem
- (id)initWithID:(NSString *)itemID
{
    self = [super init];
    if (0 == self) return;
    data.size = ITEM_CAPACITY;
    return self;
}

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