向XCode 4添加框架 [英] Adding a framework to XCode 4

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本文介绍了向XCode 4添加框架的处理方法,对大家解决问题具有一定的参考价值,需要的朋友们下面随着小编来一起学习吧!

问题描述

我当然在发表问题之前做了研究.

of course i did research before posting my question.

我看着
如何添加现有框架"在Xcode 4中?
在Xcode 4中添加框架
在Xcode 4中添加OpenGL框架
添加了dylib的XCode 4

I looked at
How to "add existing frameworks" in Xcode 4?
Adding Framework in Xcode 4
Adding an OpenGL framework in Xcode 4
XCode 4 adding dylib

但是整个事情都变得错误了.

but whole thing is becoming wrong.

我的目标:向XCode Mac项目添加(CorePlot)框架(不是iPhone)

My goal: Add (CorePlot) framework to XCode Mac project (not an iPhone one)

我的环境:OSX Lion 10.7,SDK Lion,XCode 4.1(4B110)

My environment: OSX Lion 10.7, SDK Lion, XCode 4.1 (4B110)

我的步骤:

  • 打开XCode,创建新项目
  • 将CorePlot下载到我的库目录中(例如〜/Applications/LIBS)
  • 通过(+)打开的对话框打开项目首选项,以添加框架
  • 添加现有框架(如果需要,可将文件复制到目标组中)
  • 所选目录为〜/Applications/LIBS/CorePlot/Binaries/MacOS/CorePlot.framework/
  • 将DnD CorePlot绘制到框架组
  • 将CorePlot添加到Build Phases > Link Binary with Libraries
  • Opened XCode, created new project
  • Downloaded CorePlot into my libraries directory (like ~/Applications/LIBS)
  • Opened project preferences, via (+) opened dialog to add framework
  • Add existing framework (+ copy files to dest. group if needed)
  • Selected directory was ~/Applications/LIBS/CorePlot/Binaries/MacOS/CorePlot.framework/
  • DnD CorePlot to Frameworks Group
  • Added CorePlot to Build Phases > Link Binary with Libraries

运行我的项目

我得到的是此错误消息:

what I got is this error message:

dyld: Library not loaded: @loader_path/../Frameworks/CorePlot.framework/Versions/A/CorePlot
Referenced from: /Users/username/Library/Developer/Xcode/DerivedData/metralight-hjuvuwlhgohrtdeepvcymnsaxomc/Build/Products/Debug/metralight.app/Contents/MacOS/metralight
Reason: image not found

实际上,当我查看给定目录(应用程序捆绑包)时,没有目录Frameworks,因此链接无法成功

And in fact, when I looked into given directory (app bundle) there was no directory Frameworks and so the linking cannot be successful

我又搜索了一次,发现可以创建Build Rule并通过某些脚本将文件复制到最终的二进制文件包中,但这是这样做的唯一方法吗?

I have searched one more, and found, that I can create Build Rule and copy files into final binary bundle via some script, but is this only way how to do this?

没有打开/关闭将链接的框架复制到最终捆绑包的选项吗?

Isn't there some option to just turn on/off copying linked frameworks to final bundle?

请注意,CorePlot目标'.framework'已将Dynamic Library Install Name设置为@loader_path/../Frameworks/CorePlot.framework/Versions/A/CorePlot,因此它在最终二进制文件包中的正确位置

Note that CorePlot target '.framework' has Dynamic Library Install Name set to @loader_path/../Frameworks/CorePlot.framework/Versions/A/CorePlot, so it is looking in right place in final binary bundle

推荐答案

通过添加现有框架"添加框架之后

After adding framework via "Add existing framework"

  • 转到Project Settings> Build Phases
  • 在右下角单击Add buid phase> Copy Files
  • 选择目的地> Frameworks
  • 将框架拖放到文件列表中
  • Go to Project Settings > Build Phases
  • In right bottom corner click Add buid phase > Copy Files
  • Select Destination > Frameworks
  • Drag&Drop framework to files list

就是这样.

这篇关于向XCode 4添加框架的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持IT屋!

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