WebGL的绘制原语是什么? [英] What are WebGL's draw primitives?
问题描述
我一直在使用webgl进行一些图形编程,以绘制OBJMesh,但效果不佳,因为绘制不正确.我认为那是因为我使用的是绘制图元,例如:gl.drawArrays(gl.TRIANGLE_STRIP, 0, vertexBuffer.numItems);
I've been doing some graphics programming using webgl to draw OBJMesh's, but it hasn't gone too well as it is not drawing it correctly. I think thats because of the drawing primitives that I'm using e.g : gl.drawArrays(gl.TRIANGLE_STRIP, 0, vertexBuffer.numItems);
那么我能问一下webGL允许哪些原语吗?和openGL一样吗?我一直在尝试使用gl.QUADS,因为我认为它会像openGL那样使用它,所以我不太确定.
So can I ask what primitives do webGL allow? is it the same as openGL? I've been trying to use gl.QUADS as I thought it would allow it as openGL does, so I'm not too sure anymore.
推荐答案
来自>: //www.khronos.org/registry/webgl/specs/1.0/:
const GLenum POINTS = 0x0000;
const GLenum LINES = 0x0001;
const GLenum LINE_LOOP = 0x0002;
const GLenum LINE_STRIP = 0x0003;
const GLenum TRIANGLES = 0x0004;
const GLenum TRIANGLE_STRIP = 0x0005;
const GLenum TRIANGLE_FAN = 0x0006;
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