GLConsumer已附加到新SurfaceTexture的上下文中 [英] GLConsumer is already attached to a context for new SurfaceTexture

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问题描述

在手动创建时,SurfaceTexture是否默认连接到GLContext?如果可以,怎么办?

Is SurfaceTexture attached to GLContext by default when created manually? If so, how?

这里是一个示例,我正在尝试创建自己的SurfaceTexture并将其设置为TextureView:

Here is an example, I'm trying to create my own SurfaceTexture and set it to TextureView:

public class MainActivity extends AppCompatActivity {
    @Override
    protected void onCreate(Bundle savedInstanceState) {
        super.onCreate(savedInstanceState);
        setContentView(R.layout.activity_main);

        TextView textView = (TextView) findViewById(R.id.version);
        TextureView textureView = (TextureView) findViewById(R.id.texture);

        int[] arr = new int[1];
        GLES20.glGenTextures(1, arr, 0);
        int texName = arr[1];

        SurfaceTexture surfaceTexture = new SurfaceTexture(texName);
        textureView.setSurfaceTexture(surfaceTexture);
    }
}

我不断得到:

E/GLConsumer:[unnamed-29058-0] attachToContext:GLConsumer已经存在 附加到上下文

E/GLConsumer: [unnamed-29058-0] attachToContext: GLConsumer is already attached to a context

还有一个例外:

E/Android运行时:致命异常:主要 流程:com.example.dkarmazin.openglesversion,PID:29058 java.lang.RuntimeException:attachToGLContext期间发生错误(请参阅logcat 有关详细信息) 在 android.graphics.SurfaceTexture.attachToGLContext(SurfaceTexture.java:215) 在 android.view.GLES20TextureLayer.setSurfaceTexture(GLES20TextureLayer.java:86) 在 android.view.HardwareRenderer $ Gl20Renderer.setSurfaceTexture(HardwareRenderer.java:2228) 在android.view.TextureView.getHardwareLayer(TextureView.java:401) 在android.view.View.getDisplayList(View.java:13443) 在android.view.View.getDisplayList(View.java:13519) 在android.view.View.draw(View.java:14297) 在android.view.ViewGroup.drawChild(ViewGroup.java:3115) 在android.view.ViewGroup.dispatchDraw(ViewGroup.java:2952) 在android.view.View.getDisplayList(View.java:13472) 在android.view.View.getDisplayList(View.java:13519) 在android.view.View.draw(View.java:14297) 在android.view.ViewGroup.drawChild(ViewGroup.java:3115) 在android.view.ViewGroup.dispatchDraw(ViewGroup.java:2952) 在android.view.View.draw(View.java:14583) 在android.widget.FrameLayout.draw(FrameLayout.java:472) 在android.view.View.getDisplayList(View.java:13477) 在android.view.View.getDisplayList(View.java:13519) 在android.view.View.draw(View.java:14297) 在android.view.ViewGroup.drawChild(ViewGroup.java:3115) 在android.view.ViewGroup.dispatchDraw(ViewGroup.java:2952) 在android.view.View.draw(View.java:14583) 在 android.support.v7.widget.ActionBarOverlayLayout.draw(ActionBarOverlayLayout.java:444) 在android.view.View.getDisplayList(View.java:13477) 在android.view.View.getDisplayList(View.java:13519) 在android.view.View.draw(View.java:14297) 在android.view.ViewGroup.drawChild(ViewGroup.java:3115) 在android.view.ViewGroup.dispatchDraw(ViewGroup.java:2952) 在android.view.View.getDisplayList(View.java:13472) 在android.view.View.getDisplayList(View.java:13519) 在android.view.View.draw(View.java:14297) 在android.view.ViewGroup.drawChild(ViewGroup.java:3115) 在android.view.ViewGroup.dispatchDraw(ViewGroup.java:2952) 在android.view.View.getDisplayList(View.java:13472) 在android.view.View.getDisplayList(View.java:13519) 在android.view.View.draw(View.java:14297) 在android.view.ViewGroup.drawChild(ViewGroup.java:3115) 在android.view.ViewGroup.dispatchDraw(ViewGroup.java:2952) 在android.view.View.draw(View.java:14583) 在android.widget.FrameLayout.draw(FrameLayout.java:472) 在 com.android.internal.policy.impl.PhoneWindow $ DecorView.draw(PhoneWindow.java:2326) 在android.view.View.getDisplayList(View.java:13477) 在android.view.View.getDisplayList(View.java:13519) 在 android.view.HardwareRenderer $ GlRenderer.buildDisplayList(HardwareRenderer.java:1577) 在 android.view.HardwareRenderer $ GlRenderer.draw(HardwareRenderer.java:1449) 在android.view.ViewRootImpl.draw(ViewRootImpl.java:2530) 在android.view.ViewRootImpl.performDraw(ViewRootImpl.java:2402) 在android.view.ViewRootImpl.performTraversals(ViewRootImpl.java:2019) 在android.view.ViewRootImpl.doTraversal(ViewRootImpl.java:1079) 在 android.view.ViewRootImpl $ TraversalRunnable.run(ViewRootImpl.java:5948) 在 android.view.Choreographer $ CallbackRecord.run(Choreographer.java:761) 在android.view.Choreographer.doCallbacks(Choreographer.java:574) 在android.view.Choreographer.doFrame(Choreographer.java:544) 在 android.view.Choreographer $ FrameDisplayEventReceiver.run(Choreographer.java:747) 在android.os.Handler.handleCallback(Handler.java:733) 在android.os.Handler.dispatchMessage(Handler.java:95) 在android.os.Looper.loop(Looper.java:136) 在android.app.ActivityThread.main(ActivityThread.java:5102) 在java.lang.reflect.Method.invokeNative(本机方法) 在java.lang.reflect.Method.invoke(Method.java:515) 在 com.android.internal.os.ZygoteInit $ MethodAndArgsCaller.run(ZygoteInit.java:785) 在com.android.internal.os.ZygoteInit.main(ZygoteInit.java:601) 在dalvik.system.NativeStart.main(本机方法)

E/AndroidRuntime: FATAL EXCEPTION: main Process: com.example.dkarmazin.openglesversion, PID: 29058 java.lang.RuntimeException: Error during attachToGLContext (see logcat for details) at android.graphics.SurfaceTexture.attachToGLContext(SurfaceTexture.java:215) at android.view.GLES20TextureLayer.setSurfaceTexture(GLES20TextureLayer.java:86) at android.view.HardwareRenderer$Gl20Renderer.setSurfaceTexture(HardwareRenderer.java:2228) at android.view.TextureView.getHardwareLayer(TextureView.java:401) at android.view.View.getDisplayList(View.java:13443) at android.view.View.getDisplayList(View.java:13519) at android.view.View.draw(View.java:14297) at android.view.ViewGroup.drawChild(ViewGroup.java:3115) at android.view.ViewGroup.dispatchDraw(ViewGroup.java:2952) at android.view.View.getDisplayList(View.java:13472) at android.view.View.getDisplayList(View.java:13519) at android.view.View.draw(View.java:14297) at android.view.ViewGroup.drawChild(ViewGroup.java:3115) at android.view.ViewGroup.dispatchDraw(ViewGroup.java:2952) at android.view.View.draw(View.java:14583) at android.widget.FrameLayout.draw(FrameLayout.java:472) at android.view.View.getDisplayList(View.java:13477) at android.view.View.getDisplayList(View.java:13519) at android.view.View.draw(View.java:14297) at android.view.ViewGroup.drawChild(ViewGroup.java:3115) at android.view.ViewGroup.dispatchDraw(ViewGroup.java:2952) at android.view.View.draw(View.java:14583) at android.support.v7.widget.ActionBarOverlayLayout.draw(ActionBarOverlayLayout.java:444) at android.view.View.getDisplayList(View.java:13477) at android.view.View.getDisplayList(View.java:13519) at android.view.View.draw(View.java:14297) at android.view.ViewGroup.drawChild(ViewGroup.java:3115) at android.view.ViewGroup.dispatchDraw(ViewGroup.java:2952) at android.view.View.getDisplayList(View.java:13472) at android.view.View.getDisplayList(View.java:13519) at android.view.View.draw(View.java:14297) at android.view.ViewGroup.drawChild(ViewGroup.java:3115) at android.view.ViewGroup.dispatchDraw(ViewGroup.java:2952) at android.view.View.getDisplayList(View.java:13472) at android.view.View.getDisplayList(View.java:13519) at android.view.View.draw(View.java:14297) at android.view.ViewGroup.drawChild(ViewGroup.java:3115) at android.view.ViewGroup.dispatchDraw(ViewGroup.java:2952) at android.view.View.draw(View.java:14583) at android.widget.FrameLayout.draw(FrameLayout.java:472) at com.android.internal.policy.impl.PhoneWindow$DecorView.draw(PhoneWindow.java:2326) at android.view.View.getDisplayList(View.java:13477) at android.view.View.getDisplayList(View.java:13519) at android.view.HardwareRenderer$GlRenderer.buildDisplayList(HardwareRenderer.java:1577) at android.view.HardwareRenderer$GlRenderer.draw(HardwareRenderer.java:1449) at android.view.ViewRootImpl.draw(ViewRootImpl.java:2530) at android.view.ViewRootImpl.performDraw(ViewRootImpl.java:2402) at android.view.ViewRootImpl.performTraversals(ViewRootImpl.java:2019) at android.view.ViewRootImpl.doTraversal(ViewRootImpl.java:1079) at android.view.ViewRootImpl$TraversalRunnable.run(ViewRootImpl.java:5948) at android.view.Choreographer$CallbackRecord.run(Choreographer.java:761) at android.view.Choreographer.doCallbacks(Choreographer.java:574) at android.view.Choreographer.doFrame(Choreographer.java:544) at android.view.Choreographer$FrameDisplayEventReceiver.run(Choreographer.java:747) at android.os.Handler.handleCallback(Handler.java:733) at android.os.Handler.dispatchMessage(Handler.java:95) at android.os.Looper.loop(Looper.java:136) at android.app.ActivityThread.main(ActivityThread.java:5102) at java.lang.reflect.Method.invokeNative(Native Method) at java.lang.reflect.Method.invoke(Method.java:515) at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:785) at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:601) at dalvik.system.NativeStart.main(Native Method)

在新创建的SurfaceTexture对象上调用detachFromGLContext可以解决问题,但是这很令人困惑,因为我可以确认在这种情况下从未调用过attachToGLContext.

Calling detachFromGLContext on newly created SurfaceTexture object solves the problem, but that's rather confusing as I can confirm that attachToGLContext is never called in this scenario.

P.S.我知道默认情况下TextureView具有它自己的SurfaceTexture.在这种情况下,我必须使用从SurfaceTexture扩展的自己的实现.

P.S. I know that TextureView has it's own SurfaceTexture by default. In this scenario I have to use own implementation that extends from SurfaceTexture.

推荐答案

在Android O中,有一个

In Android O there is a new constructor which doesn't attach immediately. Sounds like that's what you want. As your self-answer says, the previous constructors automatically attach to the current thread's GL context.

这篇关于GLConsumer已附加到新SurfaceTexture的上下文中的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持IT屋!

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