不带64位临时性的定点乘法 [英] fixed point multiplication without 64 bit temporary
问题描述
我正在为嵌入式系统实现一些定点数学知识,并且我尝试对两个16.16定点数进行乘法运算,而不创建64位临时数.到目前为止,这里是我想出的产生最少指令的代码.
Hi I'm implementing some fixed point math stuff for embedded systems and I'm trying to do the multiplication of two 16.16 fixed point numbers without creating a 64bit temporary. So far here is the code I came up with that generates the least instructions.
int multiply(int x, int y){
int result;
long long temp = x;
temp *= y;
temp >>= 16;
result = temp;
return result;
}
此代码的问题是它使用一个临时的64位整数,似乎会生成错误的汇编代码.我正在尝试制作一个使用两个32位整数而不是一个64位整数的系统.有人知道该怎么做吗?
the problem with this code is that it uses a temporary 64 bit integer which seem to generate bad assembly code. I'm trying to make a system that uses two 32 bit integers instead of a 64 bit one. Anyone know how to do this?
推荐答案
请考虑一下您的数字,因为每个数字都由两个大的数字"组成.
Think of your numbers as each composed of two large "digits."
A.B
x C.D
数字的基数"是2 ^ bit_width,即2 ^ 16或65536.
The "base" of the digits is the 2^bit_width, i.e., 2^16, or 65536.
因此,产品是
D*B + D*A*65536 + C*B*65536 + C*A*65536*65536
但是,要将乘积右移16,则需要将所有这些项除以65536,因此
However, to get the product shifted right by 16, you need to divide all these terms by 65536, so
D*B/65536 + D*A + C*B + C*A*65536
在C中:
uint16_t a = x >> 16;
uint16_t b = x & 0xffff;
uint16_t c = y >> 16;
uint16_t d = y & 0xffff;
return ((d * b) >> 16) + (d * a) + (c * b) + ((c * a) << 16);
签名版本要复杂一些;通常最简单的方法是对x
和y
的绝对值进行算术运算,然后修正符号(除非您溢出,可以很麻烦地对其进行检查).
The signed version is a bit more complicated; it is often easiest to perform the arithmetic on the absolute values of x
and y
and then fix the sign (unless you overflow, which you can check for rather tediously).
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