在按钮上绘画文本-外观差异 [英] Painting text on Button - Difference in look
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问题描述
我有一个自定义按钮,该按钮覆盖了OnPaint()并仅在其中绘制文本.在运行时,文本看起来有所不同-字符之间缺少空格.这是设计与制造的形象按钮的运行时间:
I have my custom button where I have overridden the OnPaint() and draw the text in it only. On runtime the text looks differently - spacing between chars is lacking. Here is the image of design & runtime of the button :
绘画方法如下:
protected override void OnPaint(PaintEventArgs pevent)
{
base.OnPaint(pevent);
if (base.ContainsFocus)
{
// Draw inner dotted rectangle when button is on focus
Pen pen = new Pen(Color.Gray, 3);
Point p = base.Location;
pen.DashStyle = System.Drawing.Drawing2D.DashStyle.Dot;
Rectangle rectangle = new Rectangle(4, 4, Size.Width - 8,
Size.Height - 8);
ControlPaint.DrawFocusRectangle(pevent.Graphics, rectangle);
}
// Draw the string to screen
SizeF sf = pevent.Graphics.MeasureString(displayText, this.Font,
this.Width);
Point ThePoint = new Point();
ThePoint.X = (int)((this.Width / 2) - (sf.Width / 2));
ThePoint.Y = (int)((this.Height / 2) - (sf.Height / 2));
pevent.Graphics.DrawString(displayText, Font,
new SolidBrush(Color.FromArgb(255, 255, 254, 255)), ThePoint);
this.Text = "";
}
有什么主意我要去哪里了,要怎么解决呢?
Any idea where am I going wrong and how to take care of the same?
推荐答案
Devils Child的答案将影响线路质量和圈子等等.
Devils Child's answer will affect the quality of lines and circles, etc.
但是对于文本呈现,您可以使用:
But for text rendering, you can use:
e.Graphics.TextRenderingHint = TextRenderingHint.ClearTypeGridFit;
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