将元素固定在Phaser3的缩放上 [英] Fix element at zoom on Phaser3

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本文介绍了将元素固定在Phaser3的缩放上的处理方法,对大家解决问题具有一定的参考价值,需要的朋友们下面随着小编来一起学习吧!

问题描述

尽管缩放,如何将元素固定在一个点上? setScrollFactor(x [, y])不帮助我. 我有一个正在移动的元件,相机在该元件后面移动.但是我需要始终将按钮保持在右角

How to fix an element at one point, despite the zoom? setScrollFactor(x [, y]) doesn't hepl me. I have a moving element behind which the camera is moving. But I need to keep the button always in the right corner

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推荐答案

为要保持静态的元素专门创建一个单独的场景

create a separate scene specifically for the element that you want to remain static

在Phaser 3中可以同时存在多个场景,并且它们具有自己的摄像机(每个场景至少有一个主摄像机),这使您可以将场景A和移动的摄像机渲染到游戏世界中,而场景B用静态相机渲染用户界面

in Phaser 3 multiple scenes can exist at the same time, and they have their own cameras (at least one main camera per scene), which allows you to have scene A with a moving camera rendering the game world, and scene B with a static camera rendering the UI

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