艾达:如何解决“循环单位依赖性”? [英] Ada: how to solve "Circular Unit Dependency"?
问题描述
假设我有两条记录: Person 和 Animal 。每条记录都放在单独的包装中。
Suppose I have two records: Person and Animal. Each record is in a separate package.
包装人员:
with animals;
use animals;
package persons is
type person is record
...
animalref: animalPOINTER;
...
end record;
type personPOINTER is access person;
end persons;
包装动物:
with persons;
use persons;
package animals is
type animal is record
...
ownerref: personPOINTER;
...
end record;
type animalPOINTER is access animal;
end animals;
我在这里有循环单位依赖性,编译器会产生致命错误。
I have Circular Unit Dependency here, and compiler produces fatal error.
有人能解决这种问题吗?
Does anyone have a pattern to address such issue ?
谢谢!
推荐答案
您需要限制为
,这是为解决此问题而引入的。请参见 Ada 2005原理第4.2节 a>。
You need limited with
, which was introduced to address exactly this problem. See the Rationale for Ada 2005, section 4.2.
动物
和人
是对称的(我的编辑器调整了布局和大小写;我向每个添加了一个记录组件,以便下面的演示程序可以打印一些内容):
Animals
and Persons
are symmetric (my editor has adjusted the layout and casing; I’ve added one record component to each so the demo program, below, can print something):
limited with Animals;
package Persons is
-- One of the few things you can do with an incomplete type, which
-- is what Animals.Animal is in the limited view of Animals, is to
-- declare an access to it.
type AnimalPOINTER is access Animals.Animal;
type Person is record
Name : Character;
Animalref : AnimalPOINTER;
end record;
end Persons;
limited with Persons;
package Animals is
type PersonPOINTER is access Persons.Person;
type Animal is record
Name : Character;
Ownerref : PersonPOINTER;
end record;
end Animals;
该演示程序具有动物
和人员
。这个例子很笨拙。您可以通过将子程序添加到动物
和人
中来更好地组织事情。请注意,动物
的 body 可以(并且必须)与Persons一起;
(如果需要)
The demo program has the full view of Animals
and Persons
. This example is pretty clumsy; you may be able to organise things better by adding subprograms to Animals
and Persons
. Note that the body of Animals
can (and must) with Persons;
if it needs to use anything in Persons
.
with Ada.Text_IO; use Ada.Text_IO;
with Animals;
with Persons;
procedure Animals_And_Persons is
A : Persons.animalPOINTER := new Animals.Animal;
P : Animals.PersonPOINTER := new Persons.Person;
begin
A.all := (Name => 'a', Ownerref => P);
P.all := (Name => 'p', Animalref => A);
Put_Line (P.Name & " owns " & P.Animalref.Name);
Put_Line (A.Name & " is owned by " & A.Ownerref.Name);
end Animals_And_Persons;
在编译和运行时给出的结果
which when compiled and run gives
$ ./animals_and_persons
p owns a
a is owned by p
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