G帧中的gltf光标侦听器单击事件 [英] gltf cursor-listener click event in A-frame
问题描述
我无法弄清楚为什么除我的gltf模型之外,游标侦听器对于所有实体都可以正常工作。
I am unable to figure out why cursor-listener works fine for all the entities except for my gltf model.
这是我的html
<div id="myEmbeddedScene">
<a-scene embedded="">
<a-assets>
<a-asset-item id="ducks" src="../images/test.glb"></a-asset-item>
</a-assets>
<a-box cursor-listener color="#CCC" width="3" depth="3" height="0.1" position="0 0 -2"></a-box>
<a-entity cursor-listener id="duck" gltf-model="#ducks" position="0 0.1 -2" rotation="0 -90 0"></a-entity>
<a-camera>
<a-cursor></a-cursor>
</a-camera>
</a-scene>
</div>
这里是a帧中的光标侦听器组件
and here goes the cursor-listener component from a-frame
AFRAME.registerComponent('cursor-listener', {
init: function () {
this.el.addEventListener('click', function (evt) {
console.log('I was clicked');
});
}
});
对于box实体,控制台日志就很好了,但是对于gltf模型来说,控制台日志就很好了。请有人可以提供建议吗?
The console log occurs just fine for the box entity but not for the gltf model. Please could someone offer their advise?
推荐答案
您遇到了此处描述的问题:加载模型后,需要刷新用于检测点击的光线投射器,以便它了解该模型。
You've run into the issue described here: After a model loads, the raycaster used to detect clicks needs to be refreshed, so that it knows about the model.
我们为A-提供了更强大的解决方案框架0.8.0,但与此同时,您可以使用以下方法解决此问题:
We have a more robust solution on the way for A-Frame 0.8.0, but in the meantime you can work around the problem with something like this:
AFRAME.registerComponent('raycaster-autorefresh', {
init: function () {
var el = this.el;
this.el.addEventListener('model-loaded', function () {
var cursorEl = el.querySelector('[raycaster]');
cursorEl.components.raycaster.refreshObjects();
});
}
});
然后您需要添加 raycaster-autorefresh
到您的场景元素。这是一个显示解决方案的Codepen 。
You would then need to add the raycaster-autorefresh
to your scene element. Here is a Codepen showing the solution.
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