如何在A帧中从内存中释放纹理? [英] How to deallocate texture from memory in A-Frame?
问题描述
我想知道如何从特定场景中不再需要的资产中分配内存。当前,在场景中卸载资产后,我们的资产纹理仍保留在内存中。
I’d like to know how to deallocate memory from assets that I no longer need in a particular scene. Currently, our assets textures are staying in memory after we unload the asset in a scene.
<a-scene>
<a-box src="texture.jpg"></a-box>
</a-scene>
推荐答案
编辑:处理纹理的最简单方法是:获取实体的材质,然后调用 material.map.dispose()
。例如, this.el.getObject3D('mesh')。material.map.dispose()
,直到A-Frame可以自动处理它。
The easiest way to dispose a texture is to grab an entity's material and call material.map.dispose()
. For example, this.el.getObject3D('mesh').material.map.dispose()
, until A-Frame can automatically handle it.
您可以从 document.querySelector('a-scene')。systems.material.textureCache
获取纹理对象并运行 .dispose()
在纹理上。
You can get the texture objects from document.querySelector('a-scene').systems.material.textureCache
and run .dispose()
on a texture.
或者,我相信您可以通过<$ c $从实体中获取纹理c> document.querySelector('a-entity')。components.material.material.map.dispose()。
Alternatively, I believe you can grab the texture from an entity via document.querySelector('a-entity').components.material.material.map.dispose()
.
有一个问题已提交以自动执行此操作: https://github.com/aframevr/aframe/issues/2166
There is an issue filed to do this automatically: https://github.com/aframevr/aframe/issues/2166
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