A框运动相机高度问题 [英] A-Frame Kinematic-body camera height problem
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问题描述
我有一个问题,我需要我的相机成为运动体并与墙元素碰撞,但是我无法使其保持在y轴的固定高度1.6。我需要一种方法来将锥度保持在这个高度,同时保持其运动体属性,因为我需要撞墙才能起作用。我已经附上了到目前为止所坚持的代码。
I have a problem where I need my camera to be a Kinematic-body and collide with wall elements however I cannot get it to stay at a fixed y-axis height of 1.6. I need a way to keep the camer a this height while maintaining its kinematic-body attribute because I need wall collisions to work. I have attached the code which I have been stuck on so far.
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<meta http-equiv="X-UA-Compatible" content="ie=edge">
<script src="https://aframe.io/releases/1.0.3/aframe.min.js"></script>
<script src="//cdn.rawgit.com/donmccurdy/aframe-physics-system/v4.0.1/dist/aframe-physics-system.min.js"></script>
<script src="https://cdn.jsdelivr.net/gh/donmccurdy/aframe-extras@v6.1.0/dist/aframe-extras.min.js"></script>
<script src="https://rawgit.com/rdub80/aframe-gui/master/dist/aframe-gui.min.js"></script> <!--GUI Library-->
<script src="https://unpkg.com/aframe-environment-component@1.1.0/dist/aframe-environment-component.min.js"></script> <!--Environment extension-->
<title>Courtyard and Entrance Scene</title>
</head>
<body>
<a-scene physics="debug: true">
<a-entity id="camera" position="0 1.6 0" camera look-controls wasd-controls="acceleration: 400" kinematic-body>
<a-cursor></a-cursor>
<a-gui-label
id="playerLocation"
width="1" height="0.2"
font-size="4.5rem"
padding="1rem 2rem"
position="2 1.5 -2"
value="gui label"
>
</a-gui-label>
</a-entity>
<!-- Floor -->
<a-plane static-body material="color: grey" width="15" height="15" rotation="-90 0 0" position="0 0 0"></a-plane>
<a-box width="10" height="5" depth="0.5" static-body material="color: red" position="0 0 -5"></a-box>
</a-scene>
</body>
</html>
任何对此问题的见解将不胜感激!
Any insight into this problem would be greaty appreciated!
推荐答案
在使用装备时,偏移量可以正确计算:
The offsets are calculated properly when a rig is used:
<a-entity id="rig" movement-controls kinematic-body>
<a-entity id="camera" camera position="0 1.6 0" look-controls></a-entity>
</a-entity>
在这小提琴。
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