各种浮点值的epsilon [英] epsilon for various float values
问题描述
有一个FLT_MIN
常数,该常数最接近零.如何最接近some number
值?
There is FLT_MIN
constant that is nearest to zero. How to get nearest to some number
value?
例如:
float nearest_to_1000 = 1000.0f + epsilon;
// epsilon must be the smallest value satisfying condition:
// nearest_to_1000 > 1000.0f
我希望在不使用特殊功能的情况下使用数字公式.
I would prefer numeric formula without using special functions.
推荐答案
警告:在尝试另一个答案时,在此代码中发现了错误.我希望以后再更新.同时,对于某些涉及次法线的值,它会失败.
C在<math.h>
标头中为此提供了一个功能. nextafterf(x, INFINITY)
是x
之后的下一个可表示值,朝着INFINITY
的方向.
C provides a function for this, in the <math.h>
header. nextafterf(x, INFINITY)
is the next representable value after x
, in the direction toward INFINITY
.
但是,如果您愿意自己做:
However, if you'd prefer to do it yourself:
以下内容假设IEEE 754,以单精度(浮点数)返回您要查找的epsilon.
The following returns the epsilon you seek, for single precision (float), assuming IEEE 754.
#include <float.h>
#include <math.h>
/* Return the ULP of q.
This was inspired by Algorithm 3.5 in Siegfried M. Rump, Takeshi Ogita, and
Shin'ichi Oishi, "Accurate Floating-Point Summation", _Technical Report
05.12_, Faculty for Information and Communication Sciences, Hamburg
University of Technology, November 13, 2005.
*/
float ULP(float q)
{
// SmallestPositive is the smallest positive floating-point number.
static const float SmallestPositive = FLT_EPSILON * FLT_MIN;
/* Scale is .75 ULP, so multiplying it by any significand in [1, 2) yields
something in [.75 ULP, 1.5 ULP) (even with rounding).
*/
static const float Scale = 0.75 * FLT_EPSILON;
q = fabs(q);
return fmax(SmallestPositive, q - (q - q * Scale));
}
下面的值返回传递值后在float中可表示的下一个值(将-0和+0相同).
The following returns the next value representable in float after the value it is passed (treating -0 and +0 as the same).
#include <float.h>
#include <math.h>
/* Return the next floating-point value after the finite value q.
This was inspired by Algorithm 3.5 in Siegfried M. Rump, Takeshi Ogita, and
Shin'ichi Oishi, "Accurate Floating-Point Summation", _Technical Report
05.12_, Faculty for Information and Communication Sciences, Hamburg
University of Technology, November 13, 2005.
*/
float NextAfter(float q)
{
// SmallestPositive is the smallest positive floating-point number.
static const float SmallestPositive = FLT_EPSILON * FLT_MIN;
/* Scale is .625 ULP, so multiplying it by any significand in [1, 2)
yields something in [.625 ULP, 1.25 ULP].
*/
static const float Scale = 0.625 * FLT_EPSILON;
return q + fmax(SmallestPositive, fabs(q)*Scale);
}
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