使用DrawString将单个字符居中 [英] Centering an individual character with DrawString
问题描述
我尝试了所有建议的居中文本方法,但是在居中放置单个字符时似乎无法获得想要的结果.
I have tried all of the suggested ways to center text, but I can't seem to get the results I want while centering an individual character.
我有一个矩形.在那个矩形中,我用DrawEllipse画了一个圆.现在,我想使用相同的矩形和DrawString在圆内绘制单个字符,以使其完全居中.
I have a rectangle. In that rectangle I'm drawing a circle with DrawEllipse. Now I want to draw a single character inside the circle using the same rectangle and DrawString, to have it perfectly centered.
这是我的基本代码:
StringFormat stringFormat = new StringFormat();
stringFormat.Alignment = StringAlignment.Center;
stringFormat.LineAlignment = StringAlignment.Center;
using (Graphics g = Graphics.FromImage(xImage))
{
g.SmoothingMode = SmoothingMode.AntiAlias;
g.TextRenderingHint = TextRenderingHint.AntiAlias;
g.CompositingQuality = CompositingQuality.HighQuality;
g.InterpolationMode = InterpolationMode.HighQualityBicubic;
g.PixelOffsetMode = PixelOffsetMode.HighQuality;
g.FillEllipse(fillBrush, imageRect.X, imageRect.Y, imageRect.Width - 1, imageRect.Height - 1);
g.DrawString(Text, font, Brushes.White, imageRect, stringFormat);
}
文本在水平方向居中...但是在垂直方向上居中对齐不正确.使用类似大写字母"I"的对称字符,我发现字符的顶部总是比字符的底部更接近矩形的边缘.距离可能至少增加50%.
The text is centered horizontally... but it's not properly centered veritcally. Using a symmetrical character like an uppercase "I", I find that the top of the character is always much nearer to the edge of the rectangle than the bottom of the character. The distance is probably at least a 50% increase.
我假设它为像小写字母"j"这样的字符悬挂了足够的空间.但是,由于我试图创建一个带有单个字母的图形图标,因此我想更精确地居中.
I assume that it is measuring enough space for characters like a lowercase "j" which hangs lower. However, since I am trying to create a graphical icon with a single letter, I want more precise centering.
推荐答案
使用GraphicsPath
完成尺寸计算.
public static void DrawCenteredText(Graphics canvas, Font font, float size, Rectangle bounds, string text)
{
var path = new GraphicsPath();
path.AddString(text, font.FontFamily, (int)font.Style, size, new Point(0, 0), StringFormat.GenericTypographic);
// Determine physical size of the character when rendered
var area = Rectangle.Round(path.GetBounds());
// Slide it to be centered in the specified bounds
var offset = new Point(bounds.Left + (bounds.Width / 2 - area.Width / 2) - area.Left, bounds.Top + (bounds.Height / 2 - area.Height / 2) - area.Top);
var translate = new Matrix();
translate.Translate(offset.X, offset.Y);
path.Transform(translate);
// Now render it however desired
canvas.SmoothingMode = SmoothingMode.AntiAlias;
canvas.FillPath(SystemBrushes.ControlText, path);
}
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