基因编程的实现 [英] Genetic Programming Implementation
问题描述
我熟悉基因编程的一般性,但是想知道我在哪里可以找到一些向我展示实施基因编程的细节的东西.我使用C#和.NET 3.5,我想将遗传编程用于诸如寻路之类的事情,并且通常只想看看它可以做什么. 我可能应该澄清我在寻找什么:我对哪种类型的数据结构将用于存储语法树,如何进行繁殖操作以及类似的事情感兴趣.
I am familiar with the generalities of genetic programming but am wondering where i might find something that shows me details of implementing genetic programming. I use C# and .NET 3.5, and I would like to put to use genetic programming for things like pathfinding, and generally just want to see what it can do. I should probably clarify what I'm looking for: I'm interested in what sort of data structures would be used to store the syntax trees, how a breeding operation might be performed, that sort of thing.
推荐答案
这里是 C ++ HelloWorld 例子,帮助我学习了遗传编程:
Here is a quick rewrite of one of C++ HelloWorld examples that helped me learn genetic programming:
using ga_vector = List<ga_struct>;
class ga_struct
{
public ga_struct(string str, uint fitness)
{
Str = str;
Fitness = fitness;
}
public string Str { get; set; }
public uint Fitness { get; set; }
}
class Program
{
private const int GA_POPSIZE = 2048;
private const int GA_MAXITER = 16384;
private const float GA_ELITRATE = 0.10f;
private const float GA_MUTATIONRATE = 0.25f;
private const float GA_MUTATION = 32767 * GA_MUTATIONRATE;
private const string GA_TARGET = "Hello world!";
private static readonly Random random = new Random((int)DateTime.Now.Ticks);
static void Main(string[] args)
{
ga_vector popAlpha = new ga_vector();
ga_vector popBeta = new ga_vector();
InitPopulation(ref popAlpha, ref popBeta);
ga_vector population = popAlpha;
ga_vector buffer = popBeta;
for (int i = 0; i < GA_MAXITER; i++)
{
CalcFitness(ref population);
SortByFitness(ref population);
PrintBest(ref population);
if (population[0].Fitness == 0) break;
Mate(ref population, ref buffer);
Swap(ref population, ref buffer);
}
Console.ReadKey();
}
static void Swap(ref ga_vector population, ref ga_vector buffer)
{
var temp = population;
population = buffer;
buffer = temp;
}
static void InitPopulation(ref ga_vector population, ref ga_vector buffer)
{
int tsize = GA_TARGET.Length;
for (int i = 0; i < GA_POPSIZE; i++)
{
var citizen = new ga_struct(string.Empty, 0);
for (int j = 0; j < tsize; j++)
{
citizen.Str += Convert.ToChar(random.Next(90) + 32);
}
population.Add(citizen);
buffer.Add(new ga_struct(string.Empty, 0));
}
}
static void CalcFitness(ref ga_vector population)
{
const string target = GA_TARGET;
int tsize = target.Length;
for (int i = 0; i < GA_POPSIZE; i++)
{
uint fitness = 0;
for (int j = 0; j < tsize; j++)
{
fitness += (uint) Math.Abs(population[i].Str[j] - target[j]);
}
population[i].Fitness = fitness;
}
}
static int FitnessSort(ga_struct x, ga_struct y)
{
return x.Fitness.CompareTo(y.Fitness);
}
static void SortByFitness(ref ga_vector population)
{
population.Sort((x, y) => FitnessSort(x, y));
}
static void Elitism(ref ga_vector population, ref ga_vector buffer, int esize)
{
for (int i = 0; i < esize; i++)
{
buffer[i].Str = population[i].Str;
buffer[i].Fitness = population[i].Fitness;
}
}
static void Mutate(ref ga_struct member)
{
int tsize = GA_TARGET.Length;
int ipos = random.Next(tsize);
int delta = random.Next(90) + 32;
var mutated = member.Str.ToCharArray();
Convert.ToChar((member.Str[ipos] + delta)%123).ToString().CopyTo(0, mutated, ipos, 1);
member.Str = mutated.ToString();
}
static void Mate(ref ga_vector population, ref ga_vector buffer)
{
const int esize = (int) (GA_POPSIZE*GA_ELITRATE);
int tsize = GA_TARGET.Length, spos, i1, i2;
Elitism(ref population, ref buffer, esize);
for (int i = esize; i < GA_POPSIZE; i++)
{
i1 = random.Next(GA_POPSIZE/2);
i2 = random.Next(GA_POPSIZE/2);
spos = random.Next(tsize);
buffer[i].Str = population[i1].Str.Substring(0, spos) + population[i2].Str.Substring(spos, tsize - spos);
if (random.Next() < GA_MUTATION)
{
var mutated = buffer[i];
Mutate(ref mutated);
buffer[i] = mutated;
}
}
}
static void PrintBest(ref ga_vector gav)
{
Console.WriteLine("Best: " + gav[0].Str + " (" + gav[0].Fitness + ")");
}
可能存在一些小错误,但看起来还可以.也可以本着C#的精神写得更好,但这只是细节. :)
There might be some minor errors but otherwise it looks it's working ok. Also it could be written better in spirit of C# but those are just details. :)
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