如何从mxGrpah图获取XML? [英] How to get the XML from mxGrpah diagram?

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本文介绍了如何从mxGrpah图获取XML?的处理方法,对大家解决问题具有一定的参考价值,需要的朋友们下面随着小编来一起学习吧!

问题描述

  • Pointed index.html from mxGraph diagram sample
  • Able to draw the diagrams using editor
  • Enabled local storage
  • Able to get the XML from local storage

Editor.useLocalStorage = true;
var temp = localStorage['testing.xml'];
console.log(temp);

但是,我想在不使用本地存储的情况下动态获取XML,所以我使用了

But, I want to get the XML dynamically without using local storage, So I used the code from mxGraph -Save functionality not working locally but it's throwing graph is not defined

let encoder = new mxCodec();
let result = encoder.encode(graph.getModel());
let xml = mxUtils.getXml(result);

代码:

<!--[if IE]><meta http-equiv="X-UA-Compatible" content="IE=5,IE=9" ><![endif]-->
<!DOCTYPE html>
<html>
<head>
    <title>Grapheditor</title>
	<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
	<meta name="viewport" content="width=device-width, initial-scale=1.0, maximum-scale=1.0, user-scalable=no">
    <link rel="stylesheet" type="text/css" href="styles/grapheditor.css">
	<script type="text/javascript">
		// Parses URL parameters. Supported parameters are:
		// - lang=xy: Specifies the language of the user interface.
		// - touch=1: Enables a touch-style user interface.
		// - storage=local: Enables HTML5 local storage.
		// - chrome=0: Chromeless mode.
		var urlParams = (function(url)
		{
			var result = new Object();
			var idx = url.lastIndexOf('?');
	
			if (idx > 0)
			{
				var params = url.substring(idx + 1).split('&');
				
				for (var i = 0; i < params.length; i++)
				{
					idx = params[i].indexOf('=');
					
					if (idx > 0)
					{
						result[params[i].substring(0, idx)] = params[i].substring(idx + 1);
					}
				}
			}
			
			return result;
		})(window.location.href);
	
		// Default resources are included in grapheditor resources
		mxLoadResources = false;
	</script>
	<script type="text/javascript" src="js/Init.js"></script>
	<script type="text/javascript" src="deflate/pako.min.js"></script>
	<script type="text/javascript" src="deflate/base64.js"></script>
	<script type="text/javascript" src="jscolor/jscolor.js"></script>
	<script type="text/javascript" src="sanitizer/sanitizer.min.js"></script>
	<script type="text/javascript" src="../../../src/js/mxClient.js"></script>
	<script type="text/javascript" src="js/EditorUi.js"></script>
	<script type="text/javascript" src="js/Editor.js"></script>
	<script type="text/javascript" src="js/Sidebar.js"></script>
	<script type="text/javascript" src="js/Graph.js"></script>
	<script type="text/javascript" src="js/Format.js"></script>
	<script type="text/javascript" src="js/Shapes.js"></script>
	<script type="text/javascript" src="js/Actions.js"></script>
	<script type="text/javascript" src="js/Menus.js"></script>
	<script type="text/javascript" src="js/Toolbar.js"></script>
	<script type="text/javascript" src="js/Dialogs.js"></script>
</head>
<body class="">


	<div class="actions" style="margin-bottom:25px">
		<input type="button" value="Save" onclick="getxml()" />
	</div>
    </br></br></br></br></br>
<div class="geEditor">
	<script type="text/javascript">

	function getxml(){
		console.log("Show XML");
		var temp = localStorage['testing.xml']; 
        console.log(temp);     
        
      /*   var graph = new Graph();
        var encoder = new mxCodec();
        //var result = encoder.encode(this.graph.getModel());
        //var xmlString = encodeURIComponent(mxUtils.getXml(result));        
        var xml = mxUtils.getXml(Editor.prototype.getGraphXml());
        console.log("Direct XML");
        console.log(xmlString); */
        //console.log(xml);

      /*   var graph = new Graph();
        //var encoder = new mxCodec(); 
        var node = encoder.encode(graph.getModel()); 
        var graphXML =mxUtils.getPrettyXml(node); */
        //var graphXMLWhole = mxUtils.getPrettyXml(Editor.prototype.getGraphXml());
        
        

        //mxUtils.popup(mxUtils.getPrettyXml(node), true)

        //var graph = this.editorUi.editor.graph;
      /*   var editorui = EditorUi;
        var xmlString = mxUtils.getXml(editorUi.editor.getGraphXml());
         */
           //console.log(xmlString);
           /* var encoder = new mxCodec();
            var node = encoder.encode(graph.getModel());

            var testString = mxUtils.getXml(node);
            console.log(testString);
 */

         /*    var encoder = new mxCodec();
            //let graph = new Graph();
            var editor = this.editor || new Editor();
            var graph = this.editor.graph || new Graph(); */
           /* // var model = graph.getxml();
            var result = encoder.encode(graph.getModel()); //where graph is the object you are using
            var xml = mxUtils.getXml(result);
            console.log(xml);
             //var xml = mxUtils.getXml(result); //now the global variable 'xml' is assigned with the xml value of the graph
             */
            var encoder  = new mxCodec(); 
            var node = encoder.encode(graph.getmodel()); 
            var xml = mxutils.getxml(node);  //mxutils.popup(xml, true); return xml; 

            // var xml = mxUtils.getXml(this.editor.getGraphXml())
             console.log(xml);

        	}
		// Extends EditorUi to update I/O action states based on availability of backend
		(function()
		{
			var editorUiInit = EditorUi.prototype.init;

			Editor.useLocalStorage = true;
            			
			EditorUi.prototype.init = function()
			{
				editorUiInit.apply(this, arguments);
				this.actions.get('export').setEnabled(false);

				// Updates action states which require a backend
				if (!Editor.useLocalStorage)
				{
					mxUtils.post(OPEN_URL, '', mxUtils.bind(this, function(req)
					{
						var enabled = req.getStatus() != 404;
						this.actions.get('open').setEnabled(enabled || Graph.fileSupport);
						this.actions.get('import').setEnabled(enabled || Graph.fileSupport);
						this.actions.get('save').setEnabled(true)
						this.actions.get('saveAs').setEnabled(true);
						this.actions.get('export').setEnabled(enabled);
					}));
				}
			};

			console.log("on init");
						
			// Adds required resources (disables loading of fallback properties, this can only
			// be used if we know that all keys are defined in the language specific file)
			mxResources.loadDefaultBundle = false;
			var bundle = mxResources.getDefaultBundle(RESOURCE_BASE, mxLanguage) ||
				mxResources.getSpecialBundle(RESOURCE_BASE, mxLanguage);

			// Fixes possible asynchronous requests
			mxUtils.getAll([bundle, STYLE_PATH + '/default.xml'], function(xhr)
			{
				// Adds bundle text to resources
				mxResources.parse(xhr[0].getText());
				
				// Configures the default graph theme
				var themes = new Object();
				themes[Graph.prototype.defaultThemeName] = xhr[1].getDocumentElement(); 
				
				// Main
				new EditorUi(new Editor(urlParams['chrome'] == '0', themes));
			}, function()
			{
				document.body.innerHTML = '<center style="margin-top:10%;">Error loading resource files. Please check browser console.</center>';
			});
		})();
	</script>
  </div>
</body>
</html>

推荐答案

www/index.html中,似乎您要仿效的示例对我来说不是很清楚Graph的位置,因此您可以检索它但我建议您采用以下解决方法来解决您的问题:

Well in the www/index.html where it seems your example to be taken from it is not very clear to me where the Graph exists so you can retrieve it but I propose you the following workaround to solve your problem:

1)添加一个额外的变量,该变量保持图形的"xml"状态,您可以随时对其进行检索

/examples/grapheditor/www/js/Graph.js中添加以下变量

Graph.xml = "";

2)在Graph.js的this.graph.click事件上,添加代码以进行检索,以在每次发生更改时更新保存图的xml状态的Graph.xml变量.的

2) On the this.graph.click event of Graph.js add code to retrieve to update the Graph.xml variable holding the xml state of the graph each time there is a change so instead of

this.graph.click = mxUtils.bind(this, function(me)
{
    graphClick.apply(this.graph, arguments);

    if (this.currentState != null && !this.graph.isCellSelected(this.currentState.cell) &&
        mxEvent.isTouchEvent(me.getEvent()) && !this.graph.model.isVertex(me.getCell()))
    {
        this.reset();
    }
});

添加以下内容:

this.graph.click = mxUtils.bind(this, function(me)
{
    let encoder = new mxCodec();
    let result = encoder.encode(this.graph.getModel()); //where graph is the object you are using
    Graph.xml  = mxUtils.getXml(result);

    graphClick.apply(this.graph, arguments);

    if (this.currentState != null && !this.graph.isCellSelected(this.currentState.cell) &&
        mxEvent.isTouchEvent(me.getEvent()) && !this.graph.model.isVertex(me.getCell()))
    {
        this.reset();
    }
});

因此,当您想要画布的xml状态时,应调用Graph.xml,这在本地环境中对我有用

So when you want the xml state of the canvas you should call the Graph.xml, this worked for me in a local environment

这篇关于如何从mxGrpah图获取XML?的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持IT屋!

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