在文本字段中输入文本会导致uipangesture对象移回其原始位置 [英] Entering text into textfield causing uipangesture object to move back to its orginal position

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本文介绍了在文本字段中输入文本会导致uipangesture对象移回其原始位置的处理方法,对大家解决问题具有一定的参考价值,需要的朋友们下面随着小编来一起学习吧!

问题描述

下面的我的快速代码将图像视图连接到手势.在图像视图移动之后,当在文本字段中输入了某些内容时.图像视图恢复到其原始位置.gif表示发生了什么情况.我只是不希望在将文本输入到文本字段后使pangesutre的效果无效.

My swift code below has a image view connected to a pangesture. When something is entered into a textfield when after the image view is moved. The image view reverts back to its original position.The gif represents that what is going on. I just don't want the effect of the pangesutre to be nullified after text is entered into the textfield.

链接到GITHUB https://github.com/redrock34/sse

LINK TO GITHUB https://github.com/redrock34/sse

import UIKit

class ViewController: UIViewController {

    var pic = UIImageView()
    let fight = (0..<10).map { _ in UIImageView() }
    var textEnter = UITextField()
    var g2 = UIPanGestureRecognizer()

    var slider = UISlider()

    override func viewDidLoad() {
        super.viewDidLoad()

        fight[0].image  = UIImage(named: "a.png")

        fight.forEach{
            $0.isUserInteractionEnabled = true
        }
        [slider,textEnter].forEach{
            $0.translatesAutoresizingMaskIntoConstraints = false
            view.addSubview($0)

            $0.backgroundColor = .blue
        }

        slider.backgroundColor = .clear

        g2 = UIPanGestureRecognizer(target: self, action: #selector(ViewController.g1Method))
        fight[0].addGestureRecognizer(g2)

        pic.backgroundColor = .clear
        pic.backgroundColor = .systemGreen

        fight.forEach{
            $0.backgroundColor = .clear
            view.addSubview($0)
            $0.translatesAutoresizingMaskIntoConstraints = false
        }            

        [pic].forEach{

            view.addSubview($0)
            $0.translatesAutoresizingMaskIntoConstraints = false                
        }

        // Do any additional setup after loading the view.
        NSLayoutConstraint.activate ([

            pic.trailingAnchor.constraint(equalTo: view.trailingAnchor, constant :0),
            pic.topAnchor.constraint(equalTo: fight[0].bottomAnchor, constant : 0),

            pic.heightAnchor.constraint(equalTo: view.heightAnchor, multiplier: 0.62, constant: 0),
            pic.leadingAnchor.constraint(equalTo: view.leadingAnchor, constant : 0),

            textEnter.trailingAnchor.constraint(equalTo: view.trailingAnchor, constant :0),
            textEnter.topAnchor.constraint(equalTo: view.topAnchor, constant : 0),
            textEnter.heightAnchor.constraint(equalTo: view.heightAnchor, multiplier: 0.1, constant: 0),
            textEnter.leadingAnchor.constraint(equalTo: view.leadingAnchor, constant : 0),

            fight[0].trailingAnchor.constraint(equalTo: view.trailingAnchor, constant :0),
            fight[0].topAnchor.constraint(equalTo: textEnter.bottomAnchor, constant : 0),

            fight[0].heightAnchor.constraint(equalTo: view.heightAnchor, multiplier: 0.10, constant: 0),
            fight[0].widthAnchor.constraint(equalTo: view.widthAnchor, multiplier: 0.10, constant: 0),
            fight[0].leadingAnchor.constraint(equalTo: view.leadingAnchor, constant : 0),

            slider.topAnchor.constraint(equalTo: pic.bottomAnchor, constant : 0),

            slider.heightAnchor.constraint(equalTo: view.heightAnchor, multiplier: 0.08, constant: 0),
            slider.widthAnchor.constraint(equalTo: view.widthAnchor, multiplier: 1, constant: 0),
            slider.leadingAnchor.constraint(equalTo: view.leadingAnchor, constant : 0),

        ])
        textEnter.textAlignment = .center

        self.view.sendSubviewToBack(pic)
    }

    @objc func g1Method(_ sender: UIPanGestureRecognizer){

        let tranistioon = sender.translation(in: self.view)
        sender.view!.center = CGPoint(x: sender.view!.center.x + tranistioon.x, y: sender.view!.center.y + tranistioon.y)
        sender.setTranslation(CGPoint.zero,in: self.view)    }
}

推荐答案

您不能将显式框架设置与同一对象的自动布局约束混合使用.

You cannot mix explicit frame setting with auto-layout constraints for the same object.

例如,如果您:

  • 在主视图中添加标签
  • 设置label.translatesAutoresizingMaskIntoConstraints = false
  • 设置标签约束

然后通过代码...

  • 更改标签的.center属性

您将看到标签移动,但是当下一次UI更新发生时(您编辑文本字段,点击按钮,旋转设备等),自动布局将根据标签的约束来重置标签的框架.

you will see the label move, but when the next UI update happens (you edit a text field, tap a button, rotate the device, etc), auto-layout will reset the frame of the label based on its constraints.

因此,在平移手势处理程序中,您可以更新fight[0]对象的.constant值(而不是更改其.center),或者...

So, in your pan gesture handler, you can either update the .constant values for the fight[0] object (instead of changing its .center), or...

您可以将label.translatesAutoresizingMaskIntoConstraints = true留给fight对象,并显式设置其框架和中心.

You can leave label.translatesAutoresizingMaskIntoConstraints = true for your fight objects and explicitly set their frames and centers.

注意:无论哪种情况,您 都想约束相对于fight对象的任何其他元素,否则它们将在您移动fight[0]时移动

Note: in either case, you do not want to constrain any other elements relative to the fight objects, or they will move when you move fight[0].

这里是对ViewController类的修改(来自GitHub zip),使用对战斗对象的自动布局约束来实现 not 的方法.

Here is a modification to your ViewController class (from your GitHub zip), implementing the method of not using auto-layout constraints on your fight objects.

class ViewController: UIViewController {

    var pic = UIImageView()
    let fight = (0..<10).map { _ in UIImageView() }
    var textEnter = UITextField()
    var g2 = UIPanGestureRecognizer()

    var slider = UISlider()

    override func viewDidLoad() {
        super.viewDidLoad()

        fight[0].image  = UIImage(named: "a.png")

        fight.forEach{
            $0.isUserInteractionEnabled = true
        }
        [slider,textEnter].forEach{
            $0.translatesAutoresizingMaskIntoConstraints = false
            view.addSubview($0)
            $0.backgroundColor = .blue
        }

        slider.backgroundColor = .clear

        g2 = UIPanGestureRecognizer(target: self, action: #selector(ViewController.g1Method))
        fight[0].addGestureRecognizer(g2)

        pic.backgroundColor = .systemGreen

        fight.forEach{
            $0.backgroundColor = .clear
            view.addSubview($0)
            // do NOT use auto-layout for fight views
            //$0.translatesAutoresizingMaskIntoConstraints = false
        }

        [pic].forEach{
            view.addSubview($0)
            $0.translatesAutoresizingMaskIntoConstraints = false
        }

        // need a non-rendering "spacer" to vertically separate textEnter from Pic
        let spacer = UILayoutGuide()
        view.addLayoutGuide(spacer)

        // NOTE: do NOT constrain any elements relative to fight views

        NSLayoutConstraint.activate ([

            // constrain textEnter top / leading / trailing to view
            textEnter.topAnchor.constraint(equalTo: view.topAnchor, constant : 0),
            textEnter.leadingAnchor.constraint(equalTo: view.leadingAnchor, constant : 0),
            textEnter.trailingAnchor.constraint(equalTo: view.trailingAnchor, constant :0),
            // constrain textEnter height to 0.1 * view height
            textEnter.heightAnchor.constraint(equalTo: view.heightAnchor, multiplier: 0.1, constant: 0),

            // constrain spacer top to bottom of textEnter
            spacer.topAnchor.constraint(equalTo: textEnter.bottomAnchor, constant: 0.0),
            // constrain spacer leading to view leading
            spacer.leadingAnchor.constraint(equalTo: view.leadingAnchor, constant: 0.0),
            // constrain spacer height to 0.1 * view height
            spacer.heightAnchor.constraint(equalTo: view.heightAnchor, multiplier: 0.10),
            // spacer width doesn't matter
            spacer.widthAnchor.constraint(equalToConstant: 1.0),

            // constrain pic Top to spacer bottom
            pic.topAnchor.constraint(equalTo: spacer.bottomAnchor, constant: 0.0),
            // constrain pic leading / trailing to view
            pic.leadingAnchor.constraint(equalTo: view.leadingAnchor, constant : 0),
            pic.trailingAnchor.constraint(equalTo: view.trailingAnchor, constant :0),

            // constrain pic height as you had it
            pic.heightAnchor.constraint(equalTo: view.heightAnchor, multiplier: 0.62, constant: 0),

            // slider constraints
            slider.topAnchor.constraint(equalTo: pic.bottomAnchor, constant : 0),
            slider.heightAnchor.constraint(equalTo: view.heightAnchor, multiplier: 0.08, constant: 0),
            slider.widthAnchor.constraint(equalTo: view.widthAnchor, multiplier: 1, constant: 0),
            slider.leadingAnchor.constraint(equalTo: view.leadingAnchor, constant : 0),

        ])

        textEnter.textAlignment = .center

        self.view.sendSubviewToBack(pic)

    }

    override func viewDidAppear(_ animated: Bool) {
        super.viewDidAppear(animated)
        // set fight[0] frame *after* textEnter has been laid-out
        fight[0].frame.size = CGSize(width: view.frame.width * 0.10, height: view.frame.height * 0.10)
        let x = view.frame.origin.x
        let y = textEnter.frame.origin.y + textEnter.frame.size.height
        fight[0].frame.origin = CGPoint(x: x, y: y)
    }

    @objc func g1Method(_ sender: UIPanGestureRecognizer){

        let tranistioon = sender.translation(in: self.view)
        sender.view!.center = CGPoint(x: sender.view!.center.x + tranistioon.x, y: sender.view!.center.y + tranistioon.y)
        sender.setTranslation(CGPoint.zero,in: self.view)

    }

}

这篇关于在文本字段中输入文本会导致uipangesture对象移回其原始位置的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持IT屋!

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