在SkiaSharp中绘制旋转的文本 [英] Draw rotated text in SkiaSharp
问题描述
如何在SkiaSharp
中绘制旋转的文本.
How to draw rotated text in SkiaSharp
.
当前,我正在旋转SKCanvas
,绘制文本,然后将其旋转回去.但是我认为可能有一种更有效的方法.
Currently I'm rotating the SKCanvas
, drawing the text and then rotating it back. But I thought may be there is a more efficient way to do this.
canvas.RotateDegrees(45, 20, 20);
canvas.DrawText("Text", 20, 20, paint);
canvas.RotateDegrees(-45, 20, 20);
推荐答案
那是正确的方法(我认为这是唯一的方法).
That is the correct way (the only way, I think).
这并不是效率不高,因为您并没有真正旋转画布,而是调整了绘图矩阵(一个int[9]
数组).在引擎盖下它正在做这样的事情:
It is not that inefficient as you are not really rotating the canvas, but rather adjusting the drawing matrix (an int[9]
array). Under the hood it is doing something like this:
var m = SKMatrix.CreateRotation(45); // simple struct over int[9]
canvas.CurrentMatrix.Concat(m) // simple multiplication
然后在绘制时,它仅使用矩阵:
and then when you draw, it it just uses the matrix:
canvas.DrawText(text, matrix);
当您旋转回去时,它会再次进行数学运算.
and when you rotate back, it just does the math again.
另一种方法是保存画布,然后还原:
Another way is to save the canvas and then restore:
canvas.Save();
canvas.Rotate(45);
canvas.DrawText(text);
canvas.Restore();
这只是在保存期间复制当前矩阵.而当您还原时,它只会还原它.这是一种更好"的方式,因为您可以进行一系列转换而不必撤消.
This just makes a copy of the current matrix during the save. And when you restore, it just reverts it. This is a "better" way in that you can possible do a series of transformations, without having to reverse.
或者,您可以使用一种便利类型:
Or, you can make use of a convenience type:
// auto save
using (new SKAutoCanvasRestore(canvas)) {
// do any transformations
canvas.Rotate(45);
// do serious work
canvas.DrawText(text);
// auto restore, even on exceptions or errors
}
另一种完全不同的绘制文本的方法是沿着路径绘制:
Another, totally different way to draw text, is to draw along a path:
var path = new SKPath();
// create path ...
// draw using path
canvas.DrawText("text", path, hOffset: 0, vOffset: 0, paint);
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