将SKSurface转换为SKBitmap,并在不同设备尺寸上将其调整为特定大小的图像 [英] Convert SKSurface to SKBitmap and resize into a image of a specific size on different device sizes
问题描述
我有一个Xamarin表单视图,根据触摸事件,我可以更改图像
I have a Xamarin forms view where based on touch events i can alter the image
<StackLayout >
<skia:SKCanvasView x:Name="canvasView"
PaintSurface="ImageCanvas_PaintSurface"
EnableTouchEvents="True"
HorizontalOptions="FillAndExpand" VerticalOptions="FillAndExpand"
IgnorePixelScaling="True"// not sure if i need this??
Touch="OnTouch" />
<Button Text="Generate Image" Clicked="CreateButton_Clicked"/>
</StackLayout>
我需要根据在表面上绘制的图像生成准确的1060 x 550的图像
I need to generate a image of exactly 1060 x 550 based on what is drawn on the surface
void ImageCanvas_PaintSurface(object sender, SKPaintSurfaceEventArgs args)
{
var surface = args.Surface;
var canvas = surface.Canvas;
/// paint bitmaps/text on canvas etc
// Save the image to local storage
ViewModel.SaveImage(surface.Snapshot());
}
到目前为止,我可以看到,如果我可以将从surface.Snapshot()返回的SKImage转换为SKBitmap,则可以使用Resize()函数.我该怎么做?
As far i can see If i could convert the SKImage which is returned from the surface.Snapshot() into a SKBitmap, I could use the Resize() function. How do i do this?
谢谢!
推荐答案
您可以拍照并将其另存为SKImage在设备文件夹中,然后将其作为流获取并调整大小并再次保存
You can take picture and save it as SKImage in device folder after that you get it as stream and resize it and re-save it again
SKImage snapI = e.Surface.Snapshot();
SKData pngImage = snapI.Encode();
var x= Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.Personal), "FolderName");
var fullpath = x+"PicName.png";
File.WriteAllBytes(fullpath, pngImage.ToArray());
SKBitmap bitmap = SKBitmap.Decode(fullpath);
var dstInfo = new SKImageInfo(1060, 550);
bitmap.Resize(dstInfo, SKBitmapResizeMethod.Hamming);
您可以根据需要进一步改善和优化代码.
You can ameliorate and optimize the code more as your needs.
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